我試圖創建一個包含幾個網站(例如金字塔或寺廟)的遊戲。我對所有的網站都有同樣的錯誤,所以我只會以a爲例 - Temple。我想要做的是初始化遊戲板,創建新網站並將它們分配給遊戲,反之亦然。在站點設置類遊戲工作正常,但設置父「Game.java」網站拋出以下錯誤:值太長Java列中的X列二進制(255)使用JPA編寫的跳轉列表
2017-04-13 17:23:10.183 WARN 5764 --- [ main] o.h.engine.jdbc.spi.SqlExceptionHelper : SQL Error: 22001, SQLState: 22001 2017-04-13 17:23:10.183 ERROR 5764 --- [ main] o.h.engine.jdbc.spi.SqlExceptionHelper : Value too long for column "TEMPLE BINARY(255)": "X'aced00057372002d63682e757a682e6966692e7365616c2e736f707261667331372e656e746974792e73697465732e54656d706c65bfa968665c9a87790200... (2722)"; SQL statement: update game set burial_chamber=?, current_player=?, market=?, name=?, obelisk=?, ownerid=?, pyramid=?, shipyard=?, status=?, temple=? where game_id=? [22001-191] 2017-04-13 17:23:10.185 INFO 5764 --- [ main] o.h.e.j.b.internal.AbstractBatchImpl : HHH000010: On release of batch it still contained JDBC statements
import javax.persistence.*;
import java.io.Serializable;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Temple implements Serializable {
@Column
private boolean isDockEmpty = true;
@Id
@GeneratedValue
@Column(name = "id", updatable = false, nullable = false)
private long id;
@ElementCollection
private List<Color> stones = new ArrayList<Color>();
public List<Color> getStones(){
return stones;
}
@Column (name = "name")
private String name = "Temple";
@OneToOne
@JoinColumn (name = "game_id")
private Game game;
@OneToOne
@JoinColumn(name = "SHIP_ID")
private Ship ship;
public long getId(){
return id;
}
public void fillDock(){isDockEmpty = false;}
public void setId(long id) {
this.id = id;
}
/*public void setStones(List<Stone> stones) {
this.stones = stones;
}*/
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Game getGame() {
return game;
}
public void setGame(Game game) {
this.game = game;
}
public Ship getShip() {
return ship;
}
public void setShip(Ship ship) {
this.ship = ship;
}
}
這裏這個調用(game.setTemple(newTemple)),在BoardService.java類引發錯誤:
private void createAndAssignSites(Game game) {
BurialChamber newBurialChamber = new BurialChamber();
Pyramid newPyramid = new Pyramid();
Obelisk newObelisk = new Obelisk();
Temple newTemple = new Temple();
Market newMarket = new Market();
newBurialChamber.setGame(game);
newPyramid.setGame(game);
newObelisk.setGame(game);
newTemple.setGame(game);
newMarket.setGame(game);
// game.setBurialChamber(newBurialChamber);
// game.setPyramid(newPyramid);
// game.setObelisk(newObelisk);
game.setTemple(newTemple);
// game.setMarket(newMarket);
gameRepository.save(game);
burialChamberRepository.save(newBurialChamber);
pyramidRepository.save(newPyramid);
obeliskRepository.save(newObelisk);
templeRepository.save(newTemple);
marketRepository.save(newMarket);
這裏Game.java類沒有getter和setter和其他瑣碎的方法:
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import javax.persistence.*;
import ch.uzh.ifi.seal.soprafs17.constant.GameStatus;
import ch.uzh.ifi.seal.soprafs17.entity.sites.*;
import com.fasterxml.jackson.annotation.JsonIgnore;
import org.hibernate.annotations.LazyCollection;
import org.hibernate.annotations.LazyCollectionOption;
@Entity (name = "game")
public class Game implements Serializable {
private static final long serialVersionUID = 1L;
private List<User> players = new ArrayList<>();
private List<Move> moves = new ArrayList<>();
public Game(){}
public Game (String name, long ownerID, User player){
this.name = name;
this.ownerID = ownerID;
this.status = GameStatus.PENDING;
players.add(player);
}
private Long id;
@Id
@GeneratedValue
@Column (name = "game_id")
public Long getId(){
return id;
}
@Column(nullable = false)
private String name;
@Column(nullable = false)
private Long ownerID;
@Column
private GameStatus status;
@Column
private Integer currentPlayer = 0;
@OneToMany(mappedBy="game")
public List<Move> getMoves(){
return moves;
}
@JsonIgnore
@LazyCollection(LazyCollectionOption.FALSE)
@OneToMany (mappedBy="game",cascade = CascadeType.ALL)
public List<User> getPlayers(){
return players;
}
public void setPlayers (List<User> players){
this.players = players;
}
@OneToOne
private BurialChamber burialChamber;
@OneToOne
private Market market;
@OneToOne
private Obelisk obelisk;
@OneToOne (mappedBy = "game")
private Pyramid pyramid;
@OneToOne
private Shipyard shipyard;
@OneToOne (mappedBy = "game")
private Temple temple;
我不明白那個2722字符串是什麼以及它在什麼地方生成的。以及爲什麼這項任務在一個方向上工作,而不是在另一個方向上...... 希望你們可以指點我錯誤的來源。
感謝 阿里克
非常感謝!就是這樣! –
@ArikGabay。那麼你應該接受答案。 –