我一直在試圖提振鏈接到我的以下說明Android應用程序:升壓的Android,NDK建造不創建的.so /頭無法找到
Include Boost C++ library in android
這似乎相當簡潔明智。不幸的是,經過幾天的努力,我看不出我做錯了什麼,因爲最終的結果是,ndk-build返回「沒有這樣的文件或目錄」關於我試圖包含的boost頭文件。
在構建我需要的boost庫之後,我將它們複製到了proj.android/jni/boost/include和proj.android/jni/boost/lib。然後我在jni中創建了一個名爲boost-build的目錄,其中我創建了一個Android.mk來處理定義鏈接到libboost_serialization靜態庫(這是我感興趣的唯一boost庫)的模塊。
LOCAL_PATH:= $(call my-dir)
# serialization
include $(CLEAR_VARS)
# I'm not sure this is necessary/helpful, but I've tried without it, as well
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include/boost-1_49 \
# EDIT: replaced previous line from this, at Igor's correction: $(LOCAL_PATH)/../include/boost-1_49/boost \
$(LOCAL_PATH)/../include/boost-1_49/boost/archive \
$(LOCAL_PATH)/../include/boost-1_49/boost/serialization
LOCAL_MODULE:= boost_serialization
LOCAL_SRC_FILES:= ../lib/libboost_serialization-gcc-mt-1_49.a
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/boost-build-includes
include $(PREBUILT_STATIC_LIBRARY)
Android的項目生成文件,proj.android/jni/Android.m:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LDFLAGS= -L$(NDK_ROOT)/sources/crystax/libs/armeabi-v7a/4.6.3 -Lcrystax
LOCAL_CPPFLAGS += -fexceptions
LOCAL_CPPFLAGS += -frtti
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/TitleScene.cpp \
../../Classes/GameSettings.cpp \
../../Classes/Cutscene.cpp \
../../Classes/HighScoreTable.cpp \
../../Classes/MaskNode.cpp \
../../Classes/MenuResponder.cpp \
../../Classes/HudElementBg.cpp \
../../Classes/OHRCharSelectMenu.cpp \
../../Classes/OHRDifficultySelectMenu.cpp \
../../Classes/Types.cpp \
../../Classes/OHRMainMenu.cpp
# I've tried with/without this variable, as well, with the same result
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../include/boost-1_49 \
# EDIT: replaced previous line from this, at Igor's correction: $(LOCAL_PATH)/../include/boost-1_49/boost \
$(LOCAL_PATH)/../boost/include/boost-1_49/boost/archive \
$(LOCAL_PATH)/../boost/include/boost-1_49/boost/serialization
LOCAL_WHOLE_STATIC_LIBRARIES := boost_serialization cocos2dx_static cocosdenshion_static cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android) \
$(call import-module,boost-build) \
$(call import-module,cocos2dx)
現在,當我運行NDK建造編譯我的源代碼,我得到以下錯誤:
Compile++ thumb : game_shared <= main.cpp
Compile++ thumb : game_shared <= AppDelegate.cpp
In file included from jni/../../Classes/MapUtils.h:2:0,
from jni/../../Classes/Types.h:3,
from jni/../../Classes/menuresponder.h:2,
from jni/../../Classes/OHRMainMenu.h:2,
from jni/../../Classes/TitleScene.h:10,
from jni/../../Classes/AppDelegate.cpp:6:
jni/../../Classes/BoostUtils.h:2:36: fatal error: boost/archive/tmpdir.hpp: No such file or directory
(BoostUtils.h是一個首部,簡單地包括一串序列相關的頭的)
#include <boost/archive/tmpdir.hpp>
#include <boost/archive/text_iarchive.hpp>
#include <boost/archive/text_oarchive.hpp>
#include <boost/serialization/base_object.hpp>
#include <boost/serialization/utility.hpp>
#include <boost/serialization/list.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/assume_abstract.hpp>
現在,今晚恰好有一次,運行這個程序會產生一堆.so和.a,包括proj.android/obj/local中的libbost_serialization.so。因爲儘管刪除了/ obj目錄,我仍然無法獲得它。另外奇怪的是,儘管這篇文章頂部的鏈接建議了,但在運行ndk-build時沒有創建/ libs目錄。但是,我不是100%肯定的,甚至需要生成。
因此,對於我的生活,我無法在這裏發現問題。任何解決方案或方向將非常感激。
您包含路徑似乎是不正確的。它應該指向升級安裝的根目錄:$(LOCAL_PATH)/../include/blank_1_49/ –
好的!這不是唯一需要的編輯,但它讓我尋找正確的問題。除了你的更正之外,jni /中的Android.mk,當包含boost頭文件時,我也會進入父目錄。謝謝! –