2014-02-11 251 views
0

我正在做簡單的pong遊戲,並且我試圖讓矩形上面的屏幕在屏幕結束時向左或向右移動。我想這樣做幾乎沒有Ifs的中MotionEvent的一部分,但它不工作,它只是離開屏幕好像有任何的arent IFS:碰撞屏幕不能正常工作

 Point size = new Point(); 
     WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE); 
     Display display = wm.getDefaultDisplay(); 
     display.getSize(size); 
     canvasWidth = size.x; 
     canvasHeight = size.y; 

我用它來獲取屏幕的大小d

MotionEvent檢測:

public boolean doTouchEvent(MotionEvent event){ 


     synchronized(mSurfaceHolder){ 

      switch(event.getAction()){ 


       case MotionEvent.ACTION_MOVE:{ 
        xTouch = (int)event.getX(); 
        yTouch = (int)event.getY(); 

        rectLeft = (float)xTouch-200; 
        rectTop = (float)yTouch+25; 
        rectRight = (float)xTouch+200; 
        rectBot = (float)yTouch-25; 

        if(rectLeft <= 0) 
         rectLeft = 0; 
        if(rectBot >= canvasWidth) 
         rectBot = canvasWidth; 
       } 
      } 

     } 
    } 

並繪製矩形:

public void draw(Canvas canvas) { 
    // TODO Auto-generated method stub 
    super.draw(canvas); 
    if(firstClick){ 
     //canvas.drawBitmap(img, xTouch - (imgWidth/2), yTouch - (imgHeight/2), null); 

     canvas.drawRect(rectLeft, rectTop, rectRight, rectBot, paint); 

    } 
} 

回答

0

在您的合作de:

if(rectLeft <= 0) 
        rectLeft = 0; 

我想你忘了設置rectRight。也許嘗試:

if(rectLeft <= 0) { 
        rectLeft = 0; 
        rectRight = 200; 
} 

或類似的東西。

+0

現在有效嗎? @ imot01 – donfuxx