2017-08-13 248 views
0

所以我試圖使用while循環讓我的程序通過8x8數組找到路徑。但是,啓動Unity時會停止響應,必須關閉。有人可以幫助解釋爲什麼我的代碼不工作,因爲我沒有看到任何錯誤,因爲循環結束的條件改變了。這裏的源代碼:while循環導致Unity凍結

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 

public class LevelGenerator : MonoBehaviour { 

public int counter = 0; 
int LevelX = 0; 
int LevelY = 0; 

int[,] LevelData = new int[8,8]{ 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0} 
}; 

void Start() { 
    Generate(); 
} 

void RandomPath(){ 
    int NewDirection = Random.Range(0,3); 
    if(NewDirection==0){ 
     if(LevelX!=0){ 
      if(LevelData[LevelX-1,LevelY]==0){ 
       counter++; 
       LevelData[LevelX-1,LevelY]=counter; 
       LevelX=LevelX-1; 
      } 
     } 
    }else if(NewDirection==1){ 
     if(LevelX!=7){ 
      if(LevelData[LevelX+1,LevelY]==0){ 
       counter++; 
       LevelData[LevelX+1,LevelY]=counter; 
       LevelX=LevelX+1; 
      } 
     } 
    } 
    else if(NewDirection==2){ 
     if(LevelY!=7){ 
      if(LevelY!=0){ 
       if(LevelData[LevelX,LevelY-1]==0){ 
        counter++; 
        LevelData[LevelX,LevelY+1]=counter; 
        LevelY=LevelY+1; 
       } 
      }else{ 
       counter++; 
       LevelData[LevelX,LevelY+1]=counter; 
       LevelY=LevelY+1; 
      } 
     } 
    } 
} 

void Generate(){ 
    //picks a random location for the level to start and the second room, then generates a random path to the bottom of the level 
    int LevelStartX = Random.Range(0,8); 
    int LevelStartY = Random.Range(0,5); 
    counter++; 
    LevelData[LevelStartX,LevelStartY] = counter; 
    Debug.Log(LevelStartX); 
    Debug.Log(LevelStartY); 
    int Direction = Random.Range(0,3); 
    if(Direction==0){ 
     if(LevelStartX==0){ 
      counter++; 
      LevelData[LevelStartX+1,LevelStartY]=counter; 
      LevelX = LevelStartX+1; 
      LevelY = LevelStartY; 
     }else{ 
      counter++; 
      LevelData[LevelStartX-1,LevelStartY]=counter; 
      LevelX = LevelStartX-1; 
      LevelY = LevelStartY; 
     } 
    }else if(Direction==1){ 
     if(LevelStartX==7){ 
      counter++; 
      LevelData[LevelStartX-1,LevelStartY]=counter; 
      LevelX = LevelStartX-1; 
      LevelY = LevelStartY; 
     }else{ 
      counter++; 
      LevelData[LevelStartX+1,LevelStartY]=counter; 
      LevelX = LevelStartX+1; 
      LevelY = LevelStartY; 
     } 
    }else{ 
     counter++; 
     LevelData[LevelStartX,LevelStartY+1]=counter; 
     LevelX = LevelStartX; 
     LevelY = LevelStartY+1; 
    } 
    while(LevelY!=7 || counter!=32){ 
     RandomPath(); 
    } 
} 
} 
+1

這是因爲'LevelY'是**永遠**等於' 7'和'計數器'是**從不**等於'32'所以你得到無限循環。 – Programmer

+0

但是,當NewDirection等於2時,計數器會增加循環的大部分迭代次數,並且LevelY會增加,並且當前的空間中有一個零。 – DoYouEvenFish

+0

@DoYouEvenFish測試非常簡單。在while循環之後放置一個斷點並運行您的代碼 –

回答

0

我檢查你的代碼,發現計數器永遠不會達到32(或至少通常)。這可能是因爲你正在使用隨機數字,每次運行它時都停在一個不同的數字上,所以實際上它有一個小的機會