0
CGRect rect = CGRectMake(sprites.boundingBox.origin.x, sprites.boundingBox.origin.y, sprites.boundingBox.size.width, scale);
如何將這個CGRect分配給CCSprite?如何改變精靈的高度而不改變iphone中精靈的原始值?
float scale = sprites.boundingBox.size.height * 1.2;
CGPoint point = CGPointMake(sprites.position.x,sprites.position.y + ((scale - sprites.boundingBox.size.height)/2));
sprites.position = point;
[self resizeSprite:sprites toWidth:sprites.boundingBox.size.width toHeight:scale];
-(void)resizeSprite:(CCSprite*)sprite toWidth:(float)width toHeight:(float)height
{
sprite.scaleX = width/sprite.contentSize.width;
sprite.scaleY = height/sprite.contentSize.height;
}
如何製作動畫的高度比例高達方向
它規模一次,然後我再次觸摸它的值不改變我正在存儲關於陣列的值,並更新關於觸摸每次精靈 –