我從Three.js示例創建了3D線框立方體,但我想更改立方體的角度。更改使用Three.js創建的3D「立方體」的角度
目前,它看起來像這樣:
但我希望它看起來像這樣:
這裏是我的代碼:
HTML
<script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
<div id="container"></div>
個
JS
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI/1000;
cube.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var container = document.getElementById("container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 1000);
camera.position.z = 700;
// scene
var scene = new THREE.Scene();
// cube Length, Height, Width
var cube = new THREE.Mesh(new THREE.CubeGeometry(400, 100, 200), new THREE.MeshBasicMaterial({
wireframe: true,
color: '#ff0000'
}));
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// start animation
animate();
讓我知道如果你需要的任何其他信息。
請建議。
感謝它的工作,我只是改變「cube.rotation.x = Math.PI * 0.1;」 >>> >>>「cube.rotation.x = Math.PI * 0.1; cube.rotation.y = Math.PI * 0.3;」它的工作! – UID