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我有這個「遊戲的東西」,我一直在努力。它完美地工作,除非在完成遊戲後關閉GUI時,它會繼續在後臺運行(就像內存泄漏一樣,即使「真實」的內存泄漏不會以這種方式工作)。使用線程和tkinter時的內存泄漏
這個遊戲運行(或者在理論上它應該)在兩個線程,一個用於GUI,另一個是遊戲本身,經過一番研究,我發現了,我可以用我的根插件的.protocol()
方法執行raise SystemExit
確保GUI關閉時所有線程都被終止。但它似乎沒有工作,我不知道爲什麼。這裏的代碼:
# -*- coding: UTF-8 -*-
from tkinter import Tk, Label, Entry, Button, W, E, END
from threading import Thread
from random import randint
class GUI(Thread):
tentativas = []
def __init__(self):
Thread.__init__(Thread)
self.start()
self.valor = randint(0, 100)
self.vidas = 6
self.venceu = False
self.entry, self.aux = -128, -128
while self.vidas > 0:
self.vidas -= 1
while True:
if self.entry != self.aux:
break
self.aux = self.entry
if self.entry == self.valor:
self.txt01.config(text = "Congrats, you won!", fg = "green")
self.venceu = True
self.txt02.config(text = '')
break
elif self.entry > self.valor:
self.txt01.config(text = 'Too big, try again.')
else:
self.txt01.config(text = 'Too small, try again.')
self.txt02.config(text = str(self.vidas) + ' Chances restantes.')
if self.venceu != True:
self.txt01.config(text = 'You ran out of lives, game over!')
self.txt02.config(text = 'The number was ' + str(self.valor) + '.')
def run(self):
self.root = Tk()
self.root.title("Lottery")
self.txt00 = Label(self.root, text = "Welcome, insert a number ranging from 0 to 100:")
self.txt00.grid(sticky = W, columnspan = 4)
self.txt01 = Label(self.root, text = " ")
self.txt01.grid(row = 1, column = 0, columnspan = 4, sticky = W)
self.txt02 = Label(self.root, text ="6 Tentativas restantes.")
self.txt02.grid(row = 4, columnspan = 2, sticky = E)
self.inp00 = Entry(self.root)
self.inp00.grid(row = 2,columnspan = 2,column = 1,sticky = W)
self.but00 = Button(self.root, text = "Try!", command = self.chutar)
self.root.bind("<Return>", self.chutar)
self.but00.grid(row = 2, column = 3)
self.root.protocol("WM_DELETE_WINDOW", self.killGUI)
self.root.mainloop()
def chutar(self, args = None):
self.pular = True
try:
self.chute = int(self.inp00.get())
except ValueError:
self.txt01.config(text = "Invalid entry, try again!", fg = "red")
self.pular = False
finally:
self.inp00.delete(0, END)
if self.pular:
if self.chute in range(101) and self.chute not in self.tentativas:
self.entry = self.chute
self.tentativas.append(self.entry)
else:
self.var = "Invalid entry, try again!"
self.txt01.config(text = self.var, fg = "red")
def killGUI(self):
raise SystemExit
k = GUI()
我真的不知道爲什麼「killGUI」函數不工作,請幫助我!