當我試圖讓形狀和在這個地方不同的形狀,如「八面體」,「立方體」,「領域」,一個總體載體...矢量繼承
我試圖做一些事情與此類似http://www.cplusplus.com/forum/general/2710/但線121 - 136
if (shape_type == 0) {
sphere->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(sphere);
}
else if (shape_type == 2) {
ellipsoid->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(ellipsoid);
}
else if (shape_type == 3) {
cuboid->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(cuboid);
}
else if (shape_type == 4) {
octahedron->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(octahedron);
}
但我得到的錯誤
main.cpp中:122:54:警告: '球' 可以在該函數中使用的未初始化[-Wuninitialized] main.cpp:126:57:warning:'ellipsoid'may be在此函數中使用未初始化[-Wuninitialized] main.cpp:130:54:警告:'cuboid'可能在此函數中未初始化使用[-Wuninitialized] main.cpp:134:58:warning:'octahedron'may be在此函數中使用未初始化[-Wuninitialized]
如果有人有任何建議,我將不勝感激。如果你想要的話,完整的文件在下面。
#include <iostream>
#include <cstring>
#include <fstream>
#include <vector>
#include <sstream>
#include <cstdio>
#include "ShapeContainer.H"
using namespace std;
int main() {
// Declaration of Variables //
vector <double> input;
vector <double> BoundingBoxDimension; // Will be in the form X,Y,Z,dX,dY,dZ
// Note: shape_type follows same convention as Stat3D
// 0 = Sphere
// 1 = Cylinder
// 2 = Ellipsoid
// 3 = Cuboid
// 4 = Octahedron
unsigned int shape_type;
unsigned int mode;
vector <double> Coordinates; // Coordinates of Center of each shape
// Properties of the shape
// For:
// Spheres: r
// Cylinders: R,h,v1,v2,v3
// Ellipsoid: a,b,c,a1,a2,a3,b1,b2,b3 ... will calculate c1,c2,c3
// Cuboid: a,b,c,a1,a2,a3,b1,b2,b3 ... will calculate c1,c2,c3
// Octahedron: a,b,c,a1,a2,a3,b1,b2,b3 ... will calculate c1,c2,c3
vector <double> Properties;
double item;
string line;
vector <Shape*> ShapeVector;
ShapeContainer SC;
////// These are some default options used in development
////// feel free to delete them when finished
string inputFileName = "../Cuboid.in";
string Stat3DFileName = inputFileName;
string T3DFileName = inputFileName;
Stat3DFileName.insert(Stat3DFileName.rfind("."), "_Rewrite");
T3DFileName.insert(T3DFileName.rfind("."), "_T3D" );
// Set some options //
bool ReWriteStat3D = true;
// Set Shapes //
// (if need to add a new shape, add shape here)
Sphere* sphere;
Ellipsoid* ellipsoid;
Cuboid* cuboid;
Octahedron* octahedron;
// Open File //
ifstream inputFile (inputFileName.c_str());
if (!inputFile.is_open()) {
cout << "Can not find specified input file,\n " << inputFileName.c_str() << "\nplease check the file and try again.\n";
return 0;
}
// Read File Contents //
// Gets Bounding Box Dimensions from First Line of File //
getline(inputFile, line);
istringstream iss(line); // Get a line of data corresponds to 1 item.
while (iss >> item) {BoundingBoxDimension.push_back(item);}; // Parses the data from the line
if (BoundingBoxDimension.size() == 0) {
cout << "Bounding box does not follow recognized format.\nPlease have the first line be either\ndx dy dz\nor\nx y z dx dy dz\n";
return 0;
}
else if (BoundingBoxDimension.size() == 3) {BoundingBoxDimension.insert(BoundingBoxDimension.begin(),3,0);};
SC.set_BoundingBox(BoundingBoxDimension);
// Takes number of particles and total number
// of rows and does not record them
getline(inputFile, line);
getline(inputFile, line);
// Get Data for each shape starting at line
while (getline(inputFile, line)) {
istringstream iss(line); // Get a line of data corresponds to 1 item.
input.resize(0,0);
while (iss >> item) {input.push_back(item); }; // Parses the data from the line
// Set shape type //
shape_type=input[0]; // What type of shape is it?
// Set Mode (Stat3D)/Property (T3D) //
mode=input[1]; // What material is it (mode Stat3D/ Property T3D)
// Set coordinates //
Coordinates.push_back(input[2]); // x
Coordinates.push_back(input[3]); // y
Coordinates.push_back(input[4]); // z
// Puts sizing and orientation into Properties
for (unsigned int i = 5; i < input.size(); i++) {Properties.push_back(input[i]);};
// Calculates the c1,c2,c3 of shapes defined that way
if (Properties.size() == 9)
{
double length;
length = sqrt(pow(Properties[3],2)+pow(Properties[4],2)+pow(Properties[5],2));
for (unsigned int PC = 3; PC <= 5; PC++) {Properties[PC] = Properties[PC]/length;}
length = sqrt(pow(Properties[6],2)+pow(Properties[7],2)+pow(Properties[8],2));
for (unsigned int PC = 6; PC <= 8; PC++) {Properties[PC] = Properties[PC]/length;}
Properties.push_back(Properties[4]*Properties[8]-Properties[6]*Properties[7]);
Properties.push_back(Properties[5]*Properties[6]-Properties[3]*Properties[8]);
Properties.push_back(Properties[3]*Properties[7]-Properties[4]*Properties[6]);
};
if (shape_type == 0) {
sphere->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(sphere);
}
else if (shape_type == 2) {
ellipsoid->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(ellipsoid);
}
else if (shape_type == 3) {
cuboid->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(cuboid);
}
else if (shape_type == 4) {
octahedron->set_shape(Coordinates, Properties, mode);
ShapeVector.push_back(octahedron);
}
Coordinates.clear();
Properties.clear();
}
inputFile.close(); // Closes Input File
/*
// Prints out the shapes
ofstream T3DFile (T3DFileName.c_str());
PrintT3D(T3DFile, SC);
T3DFile.close();
// If option ReWriteStat3D is set to true, a new file for Stat3D is created
if (ReWriteStat3D == true) {
ofstream Stat3DFile (Stat3DFileName.c_str());
PrintStat3D(Stat3DFile, SC);
Stat3DFile.close();
};
*/
return 0;
}
〜形狀不必是虛擬的,如果你管理所有通過動態分配shared_ptrs形狀。 –
shared_ptr使用類型擦除來記住存儲的類型。它將調用正確的析構函數,而不管基類型是否暴露。我已經在VC中驗證了這種行爲,並且從我的理解來看,它是按照標準。 –
@PeterRuderman你是對的,謝謝:) –