我有兩個UIButtons,我想在數字1 UIButton
首先單擊,然後在2號UIButton
。點擊第二個UIButton
後,我想讓兩個UIButton
自動旋轉。我用CABasicAnimation
來旋轉它們。這兩個UIButton
的操作與buttonClicked
的操作相同。這兩個按鈕使用不同的CABasicAnimation
方法。如何在不點擊按鈕的情況下開始操作?
我已經創建了一個新的方法來旋轉它,但是當我從button clicked
動作(對於兩個按鈕相同)調用它時,只有第一個被旋轉。爲了調用旋轉方法,我使用[self rotateButtons];
問題是,如果我插入新的UIButton
並給IBAction
新按鈕就沒有問題。但我不想在圖層中添加一個新按鈕。
我如何修復rotateButtons
以便兩個按鈕可以同時旋轉?
下面是代碼:
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
{
if ([value isEqualToString:@"SecondImage"])
{
UIImageView *myView2=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton+100];
[myView2 setHidden:FALSE];
UIImageView *myView=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton];
[myView setHidden:TRUE];
CALayer *layer2 = myView2.layer;
layer2.anchorPoint = CGPointMake(0.5f, 0.5f);
CABasicAnimation *animateImage2 = [CABasicAnimation animationWithKeyPath: @"transform"];
CATransform3D transform2 = CATransform3DIdentity;
transform2.m34 = 1.0/-900.0;
self.view.layer.transform = transform2;
layer2.transform = CATransform3DMakeRotation(-M_PI/2, 0.0f, 1.0f, 0.0f);
self.view.layer.transform = transform2;
transform2 = CATransform3DRotate(transform2, -M_PI, 0.0f, 1.0f, 0.0f);
animateImage2.repeatCount = 1.0;
animateImage2.toValue = [NSValue valueWithCATransform3D: transform2];
animateImage2.duration = 0.5;
animateImage2.fillMode = kCAFillModeForwards;
animateImage2.removedOnCompletion = NO;
[layer2 addAnimation: animateImage2 forKey: @"halfAnimatedImage"];
return;
}
}
-(void) rotateView1
{
UIImageView *firstImage=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton];
CALayer *layer = firstImage.layer;
layer.anchorPoint = CGPointMake(0.5f, 0.5f);
CABasicAnimation *animateImage = [CABasicAnimation animationWithKeyPath: @"transform"];
CATransform3D transform = CATransform3DIdentity;
transform.m34 = 1.0/-900.0;
self.view.layer.transform = transform;
layer.transform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
[animateImage setDelegate:self ];
animateImage.repeatCount = 0.5;
animateImage.toValue = [NSValue valueWithCATransform3D: transform];
animateImage.duration = 0.5;
animateImage.fillMode = kCAFillModeForwards;
animateImage.removedOnCompletion = NO;
animateImage.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[animateImage setValue:@"SecondImage" forKey:@"halfAnimatedImage"];
[layer addAnimation: animateImage forKey: @"halfAnimatedImage"];
}
-(void) rotateView2
{
UIImageView *firstImage=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton];
CALayer *layer = firstImage.layer;
layer.anchorPoint = CGPointMake(0.5f, 0.5f);
CABasicAnimation *animateImage = [CABasicAnimation animationWithKeyPath: @"transform"];
CATransform3D transform = CATransform3DIdentity;
transform.m34 = 1.0/-900.0;
self.view.layer.transform = transform;
layer.transform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
[animateImage setDelegate:self ];
animateImage.repeatCount = 0.5;
animateImage.toValue = [NSValue valueWithCATransform3D: transform];
animateImage.duration = 0.5;
animateImage.fillMode = kCAFillModeForwards;
animateImage.removedOnCompletion = NO;
animateImage.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[animateImage setValue:@"SecondImage" forKey:@"halfAnimatedImage"];
[layer addAnimation: animateImage forKey: @"halfAnimatedImage"];
}
-(IBAction) buttonRefresh:(UIButton *)sender
{
numberOfCurrentButton=1;
[self rotateView1];
numberOfCurrentButton=2;
[self rotateView2];
}
-(IBAction)buttonClicked:(UIButton *)sender
{
[self buttonRefresh:sender];
}
`
你可能想在你的問題一些代碼來顯示到目前爲止,你已經嘗試過什麼,也許有些圖像以圖形方式描述你」試圖做? –
@MichaelDautermann我上傳程序的代碼。 action buttonClicked用於兩個UIButton。我想,當點擊第二個UIButton時,buttonRefresh動作開始並旋轉兩個按鈕。 – user1114232
由於rotateView1和rotateView2是相同的,那將是更容易地創建一個新的' - (空)rotateViewWithTag:(NSInteger的)標籤{'方法.... – lnafziger