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我正在WPF應用程序上工作。我有一個ToggleButton,當它被選中時它應該發綠光,並且當按鈕所關聯的模型中出現錯誤時,會發出紅光。 (這是一個ObservableCollection <> ItemsControl)。當DataTrigger執行時,動畫工作正常,但是如果選擇按鈕然後取消選擇,我想要恢復動畫。換句話說,如果存在與按鈕模型(它呈紅色閃爍)相關的錯誤,並選擇它(現在是綠色),然後取消選擇它,則應該返回到閃爍的紅色。實際發生的事情是一旦按鈕被取消選中,它將保持其紅色狀態而不閃爍。這是我的xaml。WPF DataTrigger從以前的狀態返回時重新啓動動畫
<!-- This template is for the selection buttons on the left hand side of the application. -->
<ControlTemplate x:Key="SelectionControlTemplate" TargetType="{x:Type ToggleButton}">
<Grid Width="Auto" Height="Auto" Margin="3" >
<Rectangle x:Name="BaseLayer" HorizontalAlignment="Left" Height="50" RadiusY="8" RadiusX="8" Stroke="Black" StrokeThickness="1" VerticalAlignment="Top" Width="50" Fill="{DynamicResource FutureBlueButtonGradient}"/>
<Rectangle x:Name="GlowLayer" HorizontalAlignment="Left" Height="52.25" Width="52.25" RadiusY="6.5" RadiusX="6.5" Stroke="{x:Null}" StrokeThickness="1" VerticalAlignment="Top" Margin="-1.125"/>
<ContentPresenter VerticalAlignment="Center" HorizontalAlignment="Center"/>
</Grid>
<!-- Animation for blinking. -->
<ControlTemplate.Resources>
<Storyboard x:Key="Storyboard1">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[1].(GradientStop.Color)" Storyboard.TargetName="GlowLayer" RepeatBehavior="Forever">
<EasingColorKeyFrame KeyTime="0" Value="#FFFD0002"/>
<EasingColorKeyFrame KeyTime="0:0:0.5" Value="#3FFD0002"/>
<EasingColorKeyFrame KeyTime="0:0:1" Value="#FFFD0002"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>
<!-- Style Triggers -->
<ControlTemplate.Triggers>
<!-- ERROR CONDITION TRIGGER: Flashes a selection button glowing red when HasTripOrError property is set to true. -->
<DataTrigger Binding="{Binding HasTripOrError, UpdateSourceTrigger=PropertyChanged}" Value="True">
<Setter Property="Stroke" TargetName="GlowLayer" Value="{StaticResource SolidRedGlowBrush}"/>
<Setter Property="Effect" TargetName="GlowLayer">
<Setter.Value>
<BlurEffect/>
</Setter.Value>
</Setter>
<Setter Property="Fill" TargetName="GlowLayer" Value="{StaticResource RadialGradientRedGlowBrush}"/>
<DataTrigger.EnterActions>
<BeginStoryboard x:Name="ErrorGlowStoryBoard" Storyboard="{StaticResource Storyboard1}"/>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="ErrorGlowStoryBoard"/>
</DataTrigger.ExitActions>
</DataTrigger>
<!-- MOUSE OVER TRIGGER: Puts a white outline around the button and increases its brightness a little on mouse over. -->
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Stroke" TargetName="GlowLayer" Value="#FFFDFFFE"/>
<Setter Property="Fill" TargetName="BaseLayer" Value="{StaticResource FutureBlueButtonMouseOverGradient}"/>
</Trigger>
<!-- SELECTED TRIGGER: Makes the selected control glow green. -->
<Trigger Property="IsChecked" Value="True">
<Setter Property="Effect" TargetName="GlowLayer">
<Setter.Value>
<BlurEffect/>
</Setter.Value>
</Setter>
<Setter Property="Fill" TargetName="GlowLayer" Value="{StaticResource RadialGradientGreenGlowBrush}"/>
<Setter Property="Stroke" TargetName="GlowLayer" Value="{StaticResource SolidGreenGlowBrush}"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
以下是屬性背後的相關代碼。請注意,一旦移動到取消選定狀態,我已經嘗試提高對動畫負責的財產。
public bool IsSelected
{
get { return _is_selected; }
set
{
if(_is_selected != value)
{
_is_selected = value;
RaisePropertyChangedEvent("IsSelected");
//We also need to raise the HasTripOrError property here to resume
//The red glow animation if there is an error.
RaisePropertyChangedEvent("HasTripOrError");
}
}
}
public bool HasTripOrError
{
get { return _has_error; }
set
{
if(value != _has_error)
{
_has_error = value;
RaisePropertyChangedEvent("HasTripOrError");
}
}
}
一旦IsSelected轉換爲false,我該如何重新啓動動畫。
感謝您的回覆。這按預期工作。我不禁感到我沒有按照預期使用它。你認爲我應該用什麼來代替DataTrigger嗎? – ghost
@ghost另一個解決方案取決於你的scnario。 IsSelected和HasTripOrError之間的連接是什麼?你不能在DataTrigger中使用IsSelected? –