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我的GameRenderer類中的補間不起作用。他們不顯示錯誤,但他們只是被忽略。補間被忽略LibGDX
TweenManager tweenManager;
public class GameRenderer(GameWorld g){
...
tweenManager = new TweenManager();
initButton();
}
void initButton(){
.. initializing button ..
button.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
Tween.registerAccessor(ShapeRenderer.class, new ShapeAccessor());
Tween.set(fader, ShapeAccessor.ALPHA).target(fader.getColor().a).start(tweenManager);
Tween.to(fader, ShapeAccessor.ALPHA, 2).target(1).start(tweenManager);
Tween.registerAccessor(Music.class, new MusicAccessor());
Tween.set(crowd, MusicAccessor.VOLUME).cast(Music.class).target(1).start(tweenManager);
Tween.to(crowd, MusicAccessor.VOLUME, 2).cast(Music.class).target(0).setCallback(new TweenCallback(){
@Override
public void onEvent(int arg0, BaseTween<?> arg1) {
((Game) Gdx.app.getApplicationListener()).setScreen(new GameScreen());
}
}).start(tManager);
}
});
}
當我點擊按鈕它被註冊爲點擊,但補間被忽略。
謝謝,我忘了。 – Roberisha 2014-12-19 15:06:36
@Roberisha你能解釋一下你的'MusicAccessor'如何實現'Music'接口嗎? – WeirdElfB0y 2015-08-24 09:45:16