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有沒有一種方法可以在運行時遊戲對象下創建一個運行時按鈕?我可以用UIToolkit中的所有組件/材質繼承一個運行時遊戲對象。如何在RUNTIME遊戲對象下創建RUNTIME按鈕UNITY
繼承人我的代碼:
public class loadImage : MonoBehaviour
{
public UIToolkit duplicate_kit;
public Material material;
public UIButton b1, b2;
public MeshFilter meshFilter;
public MeshRenderer meshRenderer;
public Mesh _mesh;
void initKit()
{
Material duplicateMaterial = new Material (material.shader);
duplicateMaterial.CopyPropertiesFromMaterial(material);
material = duplicateMaterial;
GameObject loadImageToolkit = new GameObject("duplicate_toolkit");
loadImageToolkit.transform.parent = GameObject.Find("UI").transform;
loadImageToolkit.layer = LayerMask.NameToLayer("UILayer");
duplicate_kit = loadImageToolkit.AddComponent<UIToolkit>() ;
duplicate_kit.texturePackerConfigName = "friendsImageSheet";
duplicate_kit.material = duplicateMaterial;
meshRenderer = loadImageToolkit.AddComponent<MeshRenderer>();
meshRenderer.renderer.material = duplicateMaterial;
meshFilter = loadImageToolkit.AddComponent<MeshFilter>();
_mesh = meshFilter.mesh;
}
void Start()
{
initKit();
// b1 = UIButton.create(duplicate_kit, "FriendsAvatar.png","FriendsAvatar.png",0,0);
// b1.pixelsFromTopLeft (60, 0);
// StartCoroutine(getImage(b1));
b2 = UIButton.create(duplicate_kit, "FriendsAvatar.png", "FriendsAvatar.png" , 0,0);
b2.pixelsFromTopLeft(120, 0);
StartCoroutine(getImage(b2));
b1 = UIButton.create((UIToolkit)GameObject.Find("duplicate_toolkit").GetComponent(typeof(UIToolkit)), "FriendsAvatar.png","FriendsAvatar.png",0,0);
b1.pixelsFromTopLeft (120, 0);
StartCoroutine(getImage(b1));
}
IEnumerator getImage(UIButton uib)
{
WWW imageRequest = new WWW("https://graph.facebook.com/xxxxxxxxx/picture?type=small");
yield return imageRequest;
Texture tex = imageRequest.texture;
uib.manager.renderer.material.mainTextureScale = new Vector2(18.0f,20.05f);
uib.manager.renderer.material.mainTexture = tex;
}
}
主要目標是B2按鈕應在duplicate_toolkit出現(遊戲對象)
它像:
duplicate_toolkit
的UIButton
喜凱感謝您的答覆,這給了我這個錯誤錯誤CS0200 :屬性或索引器'UnityEngine.GameObject.transform'不能被分配給(它是隻讀的) – jovs
似乎UIToolkit以與標準不同的方式做所有事情。我剛纔看到,即使是b2也沒有顯示在層次結構視圖中。 – Kay
是的凱,一切都設置在運行時腳本。一切工作正常,我的意思是組件,唯一的問題是UIButton是不會出現在duplicate_toolkit運行時遊戲對象下的bs。 – jovs