我有以下代碼...(加配了getX,的getY,setX的,塞蒂,渲染(),勾選()等通用播放器類不包括在內)基於播放器X,Y切換jpanels?
我想球員ViewB加載和時它碰到了邊緣......我希望ViewB關閉並由ViewA或ViewC取代(取決於它的左邊緣是左邊緣還是右邊緣)......我似乎無法完成此操作, t知道我在做什麼錯誤.... Player類是在MainGameThread.java中創建的......並被傳遞到新的JPanel上,以便我仍在使用創建的原始Player對象/ sprite。
System.out.println("Should change screens here to ViewA");
命令當它碰到邊緣時似乎不會觸發..我在這裏做錯了什麼?以及我需要修正什麼課程?
MainGameThread類別:
import java.util.LinkedList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainGameThread extends JFrame {
private LinkedList<JPanel> screens = new LinkedList<JPanel>();
private ViewA va;
private ViewB vb;
private ViewC vc;
private ViewD vd;
private Player player;
public MainGameThread() {
player = new Player();
// load player settings from server
// ..
//
// va = new ViewA(player);
//vc = new ViewC(player);
//vd = new ViewD(Player)
vb = new ViewB(player);
screens.add(0,ViewB);
screens.add(1,ViewA);
screens.add(2,ViewB);
screens.add(3,ViewC);
add(screens.get(0)); // starting from view B
//go to end of view B (x=0), change to View A, close view B
if(player.getX()<=5){
System.out.println("Should change screens here to ViewA");
vb = null;
va = new ViewA(player);
remove(screens.get(0));
add(screens.get(1));
}
if(player.getX()>=615){
System.out.println("Should change screens here to ViewC");
vb = null;
vc = new ViewC(player);
remove(screens.get(0));
add(screens.get(2));
}
setSize(652, 480);
setLocationRelativeTo(null);
setTitle("GAME");
setResizable(false);
setVisible(true);
}
public static void main(String[] args) {
new MainGameThread();
}
}
JPanel的視圖:(帶ViewB等取代ViewA ..到d)
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ViewA extends JPanel implements ActionListener {
private Player player;
private Timer timer;
private int B_WIDTH;
private int B_HEIGHT;
private boolean ingame;
public ViewA(Player player) {
this.player = player;
addKeyListener(new TAdapter());
setFocusable(true);
setBackground(Color.RED);
setDoubleBuffered(true);
setSize(652, 480);
ingame = true;
timer = new Timer(5, this);
timer.start();
}
public void addNotify() {
super.addNotify();
B_WIDTH = getWidth();
B_HEIGHT = getHeight();
}
public void paint(Graphics g) {
super.paint(g);
if (ingame) {
Graphics2D g2d = (Graphics2D)g;
if (player.isVisible())
g2d.drawImage(player.getImage()
, player.getX(), player.getY(), this);
g2d.setColor(Color.BLACK);
g2d.drawString("ViewA: ", 5, 15);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
player.move();
checkCollisions();
repaint();
}
public void checkCollisions() {
}
private class TAdapter extends KeyAdapter {
public void keyReleased(KeyEvent e) {
player.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
player.keyPressed(e);
}
}
}
「CardLayout」的+1,我正要寫這個。 – Dahaka
「remove void public void addNotify(){而不是此void來覆蓋getPreferredSize,那麼JPanel中的對象的所有座標都基於getWeight/Height」 - 因此完全刪除addNotify()?或者這樣做'public void addNotify(){super_addNotify();} B_WIDTH = getWidth(); B_HEIGHT = getHeight(); super.setPreferredSize(new Dimension(B_WIDTH,B_HEIGHT)); }' – user2556304
刪除整個代碼塊,沒有任何理由通知,請嘗試通過鼠標點擊鏈接代碼getPreferredSize,然後你可以比較,順便在這裏搜索paintComponent + getPreferredSize,按最新順序,然後你可以看到一些奇蹟 – mKorbel