我試圖在SurfaceView類中使用畫布在screeen上繪製一些氣球,我成功地在畫布上繪製了多個氣球,並通過交換不同的圖像來爲它們製作動畫。問題是,當我嘗試觸及Oneballoon我需要從屏幕上刪除它。在這裏我得到這個例外,我堅持處理TouchEvents併發修復異常android
代碼: MainActivity:
package com.pradhul.game.touchball;
import android.app.Activity;
import android.os.Bundle;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new GameView(this));
/*TODO Hide the bottom navigation bar */
}
}
GameView.java
package com.pradhul.game.touchball;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class GameView extends SurfaceView implements SurfaceHolder.Callback, View.OnTouchListener {
private static final int NUM_OF_BALLOONS = 5; //TODO for more than one balloons animations dont work(?)
/*use SurfaceView because we want complete control over the screen.
* unlike extending View class the oDraw() Method will not be called automatically
* from the method onSurfaceCreated() we have to call it Manually and pass a canvas object into it
* */
private final SurfaceHolder holder;
private GameLoopThread gameLoopThread;
private List<Balloon> balloons = new ArrayList<>();
public GameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
holder = getHolder();
holder.addCallback(this);
createBalloons(NUM_OF_BALLOONS);
this.setOnTouchListener(this);
}
private void createBalloons(int count) {
for(int i=0 ; i< count ;i++){
balloons.add(createBalloon());
}
}
@Override
protected void onDraw(Canvas canvas) {
if(canvas != null) {
canvas.drawColor(Color.WHITE);
for(Balloon balloon : balloons){
try {
gameLoopThread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
balloon.onDraw(canvas);
}
}
}
@SuppressLint("WrongCall")
@Override
public void surfaceCreated(SurfaceHolder holder) {
/*this is called when the view is created*/
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
/*pausing game Thread*/
gameLoopThread.setRunning(false);
while (true){
try {
gameLoopThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private Balloon createBalloon(){
return new Balloon(this);
}
@Override
public synchronized boolean onTouch(View v, MotionEvent event) {
Log.d("OnTouch real -", "x: " + event.getX() + ", Y: " + event.getY());
/* for (int i = balloons.size()-1; i >= 0; i--) {
Balloon balloon = balloons.get(i);
Log.d("OnTouch collision -", !balloon.isCollision(event.getX(), event.getY())+"");
if (!balloon.isCollision(event.getX(), event.getY())) {
balloons.remove(0);
break;
}
}*/
Iterator<Balloon> balloonIterator = balloons.iterator();
while(balloonIterator.hasNext()){
Balloon balloon = balloonIterator.next();
balloons.remove(0);
}
return true;
}
}
GameLoopThread.java
package com.pradhul.game.touchball;
import android.annotation.SuppressLint;
import android.graphics.Canvas;
public class GameLoopThread extends Thread {
private GameView view;
private boolean running = false;
public GameLoopThread(GameView view){
this.view = view;
}
public void setRunning(boolean run){
running = run;
}
@SuppressLint("WrongCall")
public void run(){
while (running){
Canvas canvas = null;
try{
canvas = view.getHolder().lockCanvas();
synchronized (view.getHolder()){
view.onDraw(canvas);
}
}finally{
if(canvas != null) {
view.getHolder().unlockCanvasAndPost(canvas);
}
}
}
}
}
Balloon.java
package com.pradhul.game.touchball;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.util.Log;
import java.util.Random;
public class Balloon {
private static final int BALLOON_SPEED = 10;
private int y = 0;
private int x = 0;
private int speed = 1;
private GameView gameView;
private Bitmap balloon;
public Bitmap[] normalBalloons;
private int balloonIndex = 0;
private int normalImages[] = {R.drawable.normal_01,R.drawable.normal_02,R.drawable.normal_03,
R.drawable.normal_04,R.drawable.normal_05,R.drawable.normal_06,R.drawable.normal_07,
R.drawable.normal_08,
};
private int crackingImages[] = {R.drawable.crack_01,R.drawable.crack_02,R.drawable.crack_03,
R.drawable.crack_04, R.drawable.crack_05,R.drawable.crack_04,R.drawable.crack_03,
R.drawable.crack_02
};
private boolean reverseSwap = false;
public Balloon(GameView gameView){
this.gameView = gameView;
normalBalloons = new Bitmap[8];
setUpImages();
}
public void onDraw(Canvas canvas){
/*draws the balloon in canvas */
animateBalloon();
update(canvas.getWidth());
canvas.drawBitmap(balloon, x, y, null);
}
public boolean isCollision(float x2, float y2) {
return x2 > x && x2 < x + balloon.getWidth() && y2 > y && y2 < y + balloon.getHeight();
}
private int getRandomX(int maxVal) {
Random rand = new Random();
return rand.nextInt(maxVal);
}
private void animateBalloon() {
/*Animates the balloon by swapping resource image at each call*/
this.balloon = getBalloons();
Log.d("Balloon",balloonIndex % normalBalloons.length + "");
}
private void update(int canvasWidth) {
/*updates the y position for moving the balloon*/
if (y <= 0){
/*so that the balloon starts from bottom
* gameView will return a height only after the View is ready
* getting 0 in constructor of this class*/
y = gameView.getHeight();
/*x is assigned a random between the width od the canvas
* so that the balloons will appear random positions from below*/
x = getRandomX(canvasWidth - balloon.getWidth());
}
if (y > gameView.getHeight() - balloon.getHeight() - speed) {
speed = -BALLOON_SPEED;
}
y = y + speed;
Log.d("Balloon","Positions:"+x+","+y);
}
private Bitmap getBalloons() {
if(balloonIndex == normalBalloons.length-1) {
reverseSwap = true;
}
if(balloonIndex == 0){
reverseSwap = false;
}
balloonIndex = reverseSwap?balloonIndex-1:balloonIndex+1;
return normalBalloons[balloonIndex];
}
private void setUpImages() {
/*setting up resources array*/
for(int count =0; count < normalImages.length; count++){
Bitmap balloon = BitmapFactory.decodeResource(gameView.getResources(), normalImages[count]);
normalBalloons[count] = balloon;
}
}
}
我感到困惑的是,爲什麼它會導致這樣的錯誤,可有人可以看看它,並建議我一個解決方案,這是改掉正確的方法是什麼?
請分享任何建議
感謝
synchronized語句確保線程安全,這意味着變量不會被不同的線程隨機觸及,因爲它們可能在不同/同時發生/完成 – kimchibooty