我正在創建一個遊戲,其中玩家是必須躲避流星的船隻。我有2班,船和流星。通過將畫布對象沿y軸移動並將它們的y座標減去作爲移動函數的數字,流星會「落下」。我有一個if語句,用於檢測流星是否落入畫布邊界,並刪除這些流星,並在屏幕頂部創建新的流星,從而看起來有多個流星正在下降。船級具有類似的功能,用於檢測船舶是否通過了畫布的兩側,從而觸發死亡功能。我在流星類中有一個函數,在Sneaky Turtle的答案的幫助下檢測它是否重疊。現在,差不多完成了,我只有一個問題。 3「回合」之後,流星應該變快。我如何實現這一點是通過一個if語句來檢查一個變量是否超過3.如果不是,則該變量加1.當達到3時,它重置並添加(速度量)到流星的速度屬性,即移動時使用。問題是它只能在第一個「波」之後,速度屬性保持不變。所有的聲音功能都會被註釋掉,所以我不必上傳文件。 代碼:類別屬性變量未更新
from random import *
from tkinter import *
from time import *
print('''****Meteor Run****
Don't let the meteors hit you!
A-Left D-Right ''')
sleep(1.25)
#from game_sounds import*
root=Tk()
c = Canvas(width=800,height=600,bg="#37061a")
c.pack()
m1=0
m2=0
m3=0
m4=0
m5=0
m6=0
m7=0
m8=0
direction=0
speed=0
score = 0
cont=True
class ship:
def __init__(self,x1,y1,x2,y2):
self.x1=x1
self.y1=y1
self.x2=x2
self.y2=y2
self.hitbox3=387.5 + x1
self.shape=c.create_polygon(353+x1,380+y1,387.5+x1,310+y1,
420+x1,380+y1,fill="Blue")
def move(self):
global direction
if direction=="L":
self.x1 = self.x1-10
self.hitbox3 = self.hitbox3-10
c.move(self.shape,-10,0)
sleep(0.001)
root.update()
if direction=="R":
self.x1 = self.x1+10
self.hitbox3 = self.hitbox3+10
c.move(self.shape,10,0)
root.update()
self.test_lost_in_space()
sleep(0.001)
def death(self):
root.destroy()
print("You Lost!")
print("Score:",score)
# death_sound()
def test_lost_in_space(self):
if self.hitbox3<=0:
self.death()
if self.hitbox3 >=800:
self.death()
def ship_explode(self):
overlap = c.find_overlapping(353+self.x1,380+self.y1,420+self.x1,310+self.y1)
if overlap != (self.shape,):
self.death()
class meteor:
def __init__(self,x1,y1):
self.x1=x1
self.y1=y1
self.hitbox=89+x1
self.speed=.75
self.shape =c.create_polygon(1+x1,50+y1,34+x1,23+y1,67+x1,23+y1,
89+x1,57+y1,64+x1,71+y1,27+x1,71+y1,fill="brown")
def meteor_return(self):
global m1
global m2
global m3
global m4
global m5
global m6
global m7
global m8
global speed
global score
if self.y1 >=600:
c.delete(self)
m1=meteor(randrange(0,700),randrange(6,12))
m2=meteor(randrange(0,700),randrange(6,12))
m3=meteor(randrange(0,700),randrange(6,12))
m4=meteor(randrange(0,700),randrange(6,12))
m5=meteor(randrange(0,700),randrange(6,12))
m6=meteor(randrange(0,700),randrange(6,12))
m7=meteor(randrange(0,700),randrange(6,12))
m8=meteor(randrange(0,700),randrange(6,12))
if speed!=3:
speed=speed +1
score = score + 1
# lvl_up()
if speed==3:
speed=0
self.speed= self.speed + .5
print(self.speed)
score = score + 5
# lvl_up_2()
def meteor_fall(self):
global speed
self.y1 = self.y1 + self.speed
c.move(self.shape,0,self.speed)
root.update()
self.meteor_return()
# ship1.ship_explode()
def ship_move(event):
global direction
if event.keysym=="a":
direction="L"
ship1.move()
if event.keysym=="d":
direction="R"
ship1.move()
ship1 =ship(0,0,0,0)
m1=meteor(randrange(0,200),randrange(6,12))
m2=meteor(randrange(200,400),randrange(6,12))
m3 =meteor(randrange(400,600),randrange(6,12))
m4=meteor(randrange(600,800),randrange(6,12))
m5 =meteor(randrange(400,600),randrange(6,12))
m6=meteor(randrange(600,800),randrange(6,12))
m7 =meteor(randrange(400,600),randrange(6,12))
m8=meteor(randrange(600,800),randrange(6,12))
c.bind_all("<KeyPress-a>",ship_move)
c.bind_all("<KeyPress-d>",ship_move)
while cont ==True:
m1.meteor_fall()
m2.meteor_fall()
m3.meteor_fall()
m4.meteor_fall()
m5.meteor_fall()
m6.meteor_fall()
m7.meteor_fall()
m8.meteor_fall()
c.bind_all("<KeyPress-a>",ship_move)
c.bind_all("<KeyPress-d>",ship_move)
ship1.death()
TypeError:find_overlapping()缺少3個必需的位置參數:'y1','x2'和'y2' –
已解決:剛剛用coords替換了ship_coords。 –