我有一個模板類ComponentCache,它本質上是一個圍繞std::vector
的包裝,除了它只提供對數據的隨機訪問。C++推導模板參數的問題
template<class T>
class ComponentCache
{
public:
ComponentCache()
{
m_Components.reserve(1024);
}
~ComponentCache()
{ }
//Get a component stored at some index.
//If the index is greater than the size of the index,
//resize it to the size of the index + 128
T& GetComponent(const std::uint32_t& index)
{
if(index >= m_Components.size())
{
std::uint32_t newSize = index + 128;
m_Components.resize(newSize);
}
return m_Components.at(index);
}
private:
std::vector<T> m_Components;
};
我還有另外一個模板類,ComponentStorage
,那基本上是圍繞的std ::元組的包裝>。
template<class... T>
class ComponentStorage
{
public:
ComponentStorage()
{ }
~ComponentStorage()
{ }
//Gets a component at some index from the tuple of components
template<class Component>
Component& GetComponent(const aecs::Entity& index)
{
return std::get<aecs::Component::ComponentCache<Component>>
(m_ComponentLines).GetComponent(index);
}
private:
std::tuple<aecs::Component::ComponentCache<T>...> m_ComponentLines;
};
最後,我還有一個模板類,World
,充當保持內存池的地方和邏輯接近海誓山盟的ComponentStorage
類。
template<class... Components>
class World
{
struct EntityMetadata
{
std::bitset<sizeof...(Components)> ComponentBitset;
bool IsActive = false;
};
public:
World(std::size_t size = 128)
{
m_EntityMetadata.resize(size);
}
~World()
{ }
/*Entity Management*/
const aecs::Entity& CreateEntity()
{
auto entity = m_EntityPool.Create();
if(entity != 0xFFFFFFFF)
{
auto entityIndex = aecs::GetIndexFromEntity(entity);
m_EntityMetadata.at(entityIndex).IsActive = true;
}
return std::move(entity);
}
void DestroyEntity(const aecs::Entity& entity)
{
if(entity == 0xFFFFFFFF)
{
return;
}
auto entityIndex = aecs::GetIndexFromEntity(entity);
m_EntityMetadata.at(entityIndex).IsActive = false;
m_EntityPool.Destroy(entity);
}
const std::vector<aecs::Entity>& GetActiveEntities()
{
return m_EntityPool.GetActiveEntities();
}
const bool IsEntityActive(const aecs::Entity& entity)
{
auto entityIndex = aecs::GetIndexFromEntity(entity);
return m_EntityMetadata.at(entityIndex).IsActive;
}
/*Component Management*/
template<class Component>
Component& GetComponentFromEntity(const aecs::Entity &entity)
{
const std::uint32_t index = aecs::GetIndexFromEntity(entity);
return m_ComponentStorage.GetComponent<Component>(index);
}
template<class Component>
void AddComponentToEntity(const aecs::Entity& entity)
{
//TODO: Implement
auto entityIndex = aecs::GetIndexFromEntity(entity);
m_EntityMetadata.at(entityIndex).ComponentBitset.set(
aecs::mpl::IndexOf<Component, std::tuple<Components...>>::value);
}
template<class Component>
void RemoveComponentFromEntity(const aecs::Entity& entity)
{
//TODO: Implement
auto componentIndex = aecs::mpl::IndexOf<Component,
std::tuple<Components...>>::value;
auto entityIndex = aecs::GetIndexFromEntity(entity);
m_EntityMetadata.at(entityIndex).ComponentBitset.reset(componentIndex);
}
template<class Component>
const bool EntityHasComponent(const aecs::Entity& entity)
{
auto componentIndex = aecs::mpl::IndexOf<Component,
std::tuple<Components...>>::value;
auto entityIndex = aecs::GetIndexFromEntity(entity);
std::bitset<sizeof...(Components)> tempBitset;
tempBitset.set(componentIndex);
return (m_EntityMetadata.at(entityIndex).ComponentBitset & tempBitset) ==
tempBitset;
}
private:
aecs::EntityPool m_EntityPool;
aecs::ComponentStorage<Components...> m_ComponentStorage;
std::vector<EntityMetadata> m_EntityMetadata;
};
投擲它一起,它應該工作是這樣的:
struct Position
{
float x;
float y;
};
struct Velocity
{
float x;
float y;
};
int main() {
aecs::World<Position, Velocity> w;
const auto e = w.CreateEntity();
Velocity& v1 = w.GetComponentFromEntity<Velocity>(e);
return 0;
}
不過,我得到關於GetComponentFromEntity
以下編譯錯誤:
error: expected primary-expression before '>' token
return m_ComponentStorage.GetComponent<Component>(index);
如果我轉它,以便它應該自動推斷出Component
的類型,我反而會得到以下錯誤:
E:\CLion\AECS\aecs/World/World.h: In instantiation of 'Component& aecs::World<Components>::GetComponentFromEntity(const Entity&) [with Component = Velocity; Components = {Position, Velocity}; aecs::Entity = unsigned int]':
E:\CLion\AECS\main.cpp:26:54: required from here
E:\CLion\AECS\aecs/World/World.h:69:49: error: no matching function for call to 'aecs::ComponentStorage<Position, Velocity>::GetComponent(const uint32_t&)'
return m_ComponentStorage.GetComponent(index);
^
In file included from E:\CLion\AECS\aecs/World/World.h:9:0,
from E:\CLion\AECS\main.cpp:2:
e:\clion\aecs\aecs\componentstorage\componentstorage.h:27:14: note: candidate: template<class Component> Component& aecs::ComponentStorage<T>::GetComponent(const Entity&) [with Component = Component; T = {Position, Velocity}]
Component& GetComponent(const aecs::Entity& index)
^
e:\clion\aecs\aecs\componentstorage\componentstorage.h:27:14: note: template argument deduction/substitution failed:
In file included from E:\CLion\AECS\main.cpp:2:0:
E:\CLion\AECS\aecs/World/World.h:69:49: note: couldn't deduce template parameter 'Component'
return m_ComponentStorage.GetComponent(index);
看起來編譯器在編譯時應該沒有問題,因爲Component
就是返回的結果。 我覺得我犯了一些明顯的錯誤,但一切看起來都是正確的。我是否忘記了有關模板的重要內容?
你需要每個方法模板調用之前[MCVE] –
使用模板的關鍵字(獨立型)模板類中:'m_ComponentStorage.template GetComponent (index);'讓編譯器知道'<'並不意味着少於'template parameters list starts' –
@WF它真的被小於的困惑?還是它在模板名稱解析的第一階段不知道它是否是類型? – xaxxon