是否可以在一次調用中從二進制文件中讀取結構數組?從二進制文件快速讀取結構數組
例如,我有一個包含頂點十萬文件:
struct Vector3 { float x, y, z; }
我需要C#端口的C++代碼:
Vector3 *verts = new Vector3[num_verts];
fread (verts, sizeof(Vector3), num_verts, f);
是否可以在一次調用中從二進制文件中讀取結構數組?從二進制文件快速讀取結構數組
例如,我有一個包含頂點十萬文件:
struct Vector3 { float x, y, z; }
我需要C#端口的C++代碼:
Vector3 *verts = new Vector3[num_verts];
fread (verts, sizeof(Vector3), num_verts, f);
這裏有一個(幾個)方法:
void Main()
{
var pts =
(from x in Enumerable.Range(0, 10)
from y in Enumerable.Range(0, 10)
from z in Enumerable.Range(0, 10)
select new Vector3(){X = x, Y = y, Z = z}).ToArray();
// write it out...
var bigAssByteArray = new byte[Marshal.SizeOf(typeof(Vector3)) * pts.Length];
var pinnedHandle = GCHandle.Alloc(pts, GCHandleType.Pinned);
Marshal.Copy(pinnedHandle.AddrOfPinnedObject(), bigAssByteArray, 0, bigAssByteArray.Length);
pinnedHandle.Free();
File.WriteAllBytes(@"c:\temp\vectors.out", bigAssByteArray);
// ok, read it back...
var readBytes = File.ReadAllBytes(@"c:\temp\vectors.out");
var numVectors = readBytes.Length/Marshal.SizeOf(typeof(Vector3));
var readVectors = new Vector3[numVectors];
pinnedHandle = GCHandle.Alloc(readVectors, GCHandleType.Pinned);
Marshal.Copy(readBytes, 0, pinnedHandle.AddrOfPinnedObject(), readBytes.Length);
pinnedHandle.Free();
var allEqual =
pts.Zip(readVectors,
(v1,v2) => (v1.X == v2.X) && (v1.Y == v2.Y) && (v1.Z == v2.Z))
.All(p => p);
Console.WriteLine("pts == readVectors? {0}", allEqual);
}
struct Vector3
{
public float X;
public float Y;
public float Z;
}
是的,這是可能的,但你必須添加屬性到第e結構,因此您可以精確指定它在內存中的映射方式,以便在結構中沒有填充。
通常,自己轉換數據通常更簡單。絕大多數處理時間將從文件讀取數據,因此轉換數據的開銷很小。例如:
byte[] bytes = File.ReadAllBytes(fileName);
Vector3[] data = new Vector3[bytes.Length/12];
for (var i = 0; i < data.Length; i++) {
Vector3 item;
item.x = BitConverter.ToSingle(bytes, i * 12);
item.y = BitConverter.ToSingle(bytes, i * 12 + 4);
item.z = BitConverter.ToSingle(bytes, i * 12 + 8);
data[i] = item;
}
大致如此,雖然浮動的編組大小爲4,所以你不必擔心改變包裝的尺寸。 – JerKimball
感謝(9多了去了) – Newbee