2017-07-16 96 views
1

我正在嘗試使用「react-native run-android」命令來構建React Native應用程序。但是,我在屏幕截圖中不斷收到錯誤。當運行react-native時,執行任務':app:transformClassesWithDexForDebug'失敗run-android

我的陣營本地和Java版本是:

反應母語-CLI:2.0.1

反應母語:0.44.0

Java版本 「1.8.0_131」

的Java(TM)SE運行時環境(建立1.8.0_131-B11)

爪哇的HotSpot(TM)6 4位服務器VM(生成25.131-B11,混合模式)

我的Android /的build.gradle如下:

buildscript { 
     repositories { 
      jcenter() 
     } 
     dependencies { 
      classpath 'com.android.tools.build:gradle:2.2.3' 
      classpath 'com.google.gms:google-services:3.0.0' 

      // NOTE: Do not place your application dependencies here; they belong 
      // in the individual module build.gradle files 
     } 
    } 

    allprojects { 
     repositories { 
      mavenLocal() 
      jcenter() 
      maven { 
       // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm 
       url "$rootDir/../node_modules/react-native/android" 
      } 
     } 
    } 

我的Android /應用/的build.gradle也如下:

apply plugin: "com.android.application" 

import com.android.build.OutputFile 

/** 
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets 
* and bundleReleaseJsAndAssets). 
* These basically call `react-native bundle` with the correct arguments during the Android build 
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the 
* bundle directly from the development server. Below you can see all the possible configurations 
* and their defaults. If you decide to add a configuration block, make sure to add it before the 
* `apply from: "../../node_modules/react-native/react.gradle"` line. 
* 
* project.ext.react = [ 
* // the name of the generated asset file containing your JS bundle 
* bundleAssetName: "index.android.bundle", 
* 
* // the entry file for bundle generation 
* entryFile: "index.android.js", 
* 
* // whether to bundle JS and assets in debug mode 
* bundleInDebug: false, 
* 
* // whether to bundle JS and assets in release mode 
* bundleInRelease: true, 
* 
* // whether to bundle JS and assets in another build variant (if configured). 
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants 
* // The configuration property can be in the following formats 
* //   'bundleIn${productFlavor}${buildType}' 
* //   'bundleIn${buildType}' 
* // bundleInFreeDebug: true, 
* // bundleInPaidRelease: true, 
* // bundleInBeta: true, 
* 
* // the root of your project, i.e. where "package.json" lives 
* root: "../../", 
* 
* // where to put the JS bundle asset in debug mode 
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug", 
* 
* // where to put the JS bundle asset in release mode 
* jsBundleDirRelease: "$buildDir/intermediates/assets/release", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in debug mode 
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in release mode 
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release", 
* 
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means 
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to 
* // date; if you have any other folders that you want to ignore for performance reasons (gradle 
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ 
* // for example, you might want to remove it from here. 
* inputExcludes: ["android/**", "ios/**"], 
* 
* // override which node gets called and with what additional arguments 
* nodeExecutableAndArgs: ["node"], 
* 
* // supply additional arguments to the packager 
* extraPackagerArgs: [] 
* ] 
*/ 

apply from: "../../node_modules/react-native/react.gradle" 
apply from: "../../node_modules/react-native-sentry/sentry.gradle" 
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle" 

/** 
* Set this to true to create two separate APKs instead of one: 
* - An APK that only works on ARM devices 
* - An APK that only works on x86 devices 
* The advantage is the size of the APK is reduced by about 4MB. 
* Upload all the APKs to the Play Store and people will download 
* the correct one based on the CPU architecture of their device. 
*/ 
def enableSeparateBuildPerCPUArchitecture = true 

/** 
* Run Proguard to shrink the Java bytecode in release builds. 
*/ 
def enableProguardInReleaseBuilds = false 

android { 
    compileSdkVersion 25 
    buildToolsVersion "25.0.2" 

    defaultConfig { 
     minSdkVersion 16 
     targetSdkVersion 25 
     versionCode 1 
     versionName "1.2.0" 
     ndk { 
      abiFilters "armeabi-v7a", "x86" 
     } 
    } 
    splits { 
     abi { 
      reset() 
      enable enableSeparateBuildPerCPUArchitecture 
      universalApk true // If true, also generate a universal APK 
      include "armeabi-v7a", "x86" 
     } 
    } 
    signingConfigs { 
     release { 
      storeFile file(MYAPP_RELEASE_STORE_FILE) 
      storePassword MYAPP_RELEASE_STORE_PASSWORD 
      keyAlias MYAPP_RELEASE_KEY_ALIAS 
      keyPassword MYAPP_RELEASE_KEY_PASSWORD 
     } 
    } 
    buildTypes { 
     release { 
      minifyEnabled enableProguardInReleaseBuilds 
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" 
     signingConfig signingConfigs.release   
     } 
    } 
    // applicationVariants are e.g. debug, release 
    applicationVariants.all { variant -> 
     variant.outputs.each { output -> 
      // For each separate APK per architecture, set a unique version code as described here: 
      // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits 
      def versionCodes = ["armeabi-v7a":1, "x86":2] 
      def abi = output.getFilter(OutputFile.ABI) 
      if (abi != null) { // null for the universal-debug, universal-release variants 
       output.versionCodeOverride = 
         versionCodes.get(abi) * 1048576 + defaultConfig.versionCode 
      } 
     } 
    } 
} 

dependencies { 
    compile project(':react-native-maps') 
    compile project(':react-native-sentry') 
    compile project(':react-native-fcm') 
    compile 'com.google.firebase:firebase-core:10.2.4' 
    compile project(':react-native-image-picker') 
    compile project(':react-native-smart-splash-screen') 
    compile project(':react-native-icons') 
    compile fileTree(dir: "libs", include: ["*.jar"]) 
    compile 'com.amplitude:android-sdk:2.13.4' 
    compile "com.android.support:appcompat-v7:23.0.1" 
    compile "com.facebook.react:react-native:+" // From node_modules 
    // compile project(':react-native-smart-splashscreen') // From node_modules 
} 

// Run this once to be able to run the application with BUCK 
// puts all compile dependencies into folder libs for BUCK to use 
task copyDownloadableDepsToLibs(type: Copy) { 
    from configurations.compile 
    into 'libs' 
} 

apply plugin: 'com.google.gms.google-services' 

我很感謝幫助!

回答

1

更改聲明react-native-maps依賴於​​解決了衝突。

刪除線:

compile project(':react-native-maps') 

和接入:

compile(project(':react-native-maps')){ 
     exclude group: 'com.google.android.gms', module: 'play-services-base' 
     exclude group: 'com.google.android.gms', module: 'play-services-maps'  
    } 

    compile 'com.google.android.gms:play-services-base:11.0.2' 
    compile 'com.google.android.gms:play-services-maps:11.0.2' 

我發現號11.0.2運行以下命令:

cd android; ./gradlew :app:dependencies | grep com.google.android.gms

相關問題