0
我遇到了C++的麻煩。 我正在爲使用SDL處理圖形的遊戲製作引擎類。 引擎類是(希望正確實現)單例。錯誤:'screen'未在此範圍內聲明
engine.h:
#ifndef H_ENGINE
#define H_ENGINE
#ifndef H_SDL
#include "SDL/SDL.h"
#endif
class Engine {
public:
static Engine *getInstance(); //This returns the singleton object of class
int init(int screenWidth, int screenHeight); //must initialize before use
~Engine(); //destructor
private:
Engine(); //private constructor
static Engine *instance; //stores the single instance of the class
SDL_Surface *screen; //Struct for SDL
};
#endif
engine.cpp:
#include "engine.h"
Engine *Engine::instance = NULL;
Engine::Engine() {
screen = NULL;
}
Engine *Engine::getInstance() {
if(instance == NULL)
instance = new Engine();
return instance;
}
int init(int screenWidth, int screenHeight) {
SDL_Init(SDL_INIT_EVERYTHING);
//This line has the error: error: ‘screen’ was not declared in this scope
screen = SDL_SetVideoMode(screenWidth, screenHeight, 32, SDL_SWSURFACE);
return 1;
}
Engine::~Engine() {
SDL_Quit();
}
main.cpp中:包含線
Engine::getInstance()->init(600, 400);
任何幫助,將不勝感激
Singletons = BAD。這是非常糟糕的。別。永遠。 – Puppy 2011-05-05 19:48:42