0
所以我有一個UILabel子類,它在第一次加載時只經常崩潰。該標籤位於我的根視圖控制器中,因此它是加載的第一個對象之一。問題是,它在drawRect的一行中不斷崩潰,我將在下面指出。UILabel子類有時會在drawRect上崩潰:
我試圖確保文本不是零,如果是,跳過繪圖,因爲sizeWithFont:不斷給我NaN錯誤,這會導致在運行時崩潰。
如果你是比較有經驗與CoreGraphics中,請伸出援助之手,告訴我爲什麼這個片段是不穩定的:
- (void)drawRect:(CGRect)rect {
if(self.text == nil && self.text.length >! 0){
return;
}
UIFont *font = self.font;
CGSize fontSize = [self.text sizeWithFont:font];
if(isnan(fontSize.width) == YES)return;
if(isnan(fontSize.height) == YES)return;
CGImageRef mask = [self createMaskWithSize:rect.size shape:^{
[[UIColor blackColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), rect);
[[UIColor whiteColor] setFill];
// custom shape goes here
if(self.textAlignment == UITextAlignmentLeft){
[self.text drawAtPoint:CGPointMake(0, 0) withFont:font];
[self.text drawAtPoint:CGPointMake(0, -1) withFont:font];
}else{
[self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), 0) withFont:font];
[self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), -1) withFont:font];
}
}];
CGImageRef cutoutRef = CGImageCreateWithMask([self blackSquareOfSize:rect.size].CGImage, mask);
UIImage *cutout = [UIImage imageWithCGImage:cutoutRef scale:[[UIScreen mainScreen] scale] orientation:UIImageOrientationUp];
^^ THIS IS WHAT CRASHES *******
CGImageRelease(cutoutRef);
CGImageRef shadedMask = [self createMaskWithSize:rect.size shape:^{
[[UIColor whiteColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), rect);
CGContextSetShadowWithColor(UIGraphicsGetCurrentContext(), CGSizeMake(0, .5), 2.5f, [[UIColor colorWithWhite:0.0 alpha:0.8] CGColor]);
[cutout drawAtPoint:CGPointZero];
}];
// create negative image
UIGraphicsBeginImageContextWithOptions(rect.size, NO, 0);
[[UIColor blackColor] setFill];
// custom shape goes here
if(self.textAlignment == UITextAlignmentLeft)[self.text drawAtPoint:CGPointMake(0, -1) withFont:font];
else [self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), -1) withFont:font];
UIImage *negative = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGImageRef innerShadowRef = CGImageCreateWithMask(negative.CGImage, shadedMask);
//CGImageRelease(shadedMask);
//UIImage *innerShadow = [UIImage imageWithCGImage:innerShadowRef scale:[[UIScreen mainScreen] scale] orientation:UIImageOrientationUp];
CGImageRelease(innerShadowRef);
//Draw Bevel
[[UIColor whiteColor] setFill];
if(self.textAlignment == UITextAlignmentLeft)[self.text drawAtPoint:CGPointMake(0, 0.0) withFont:font];
else [self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), 0.0) withFont:font];
// draw actual image
[self.textColor setFill];
if(self.textAlignment == UITextAlignmentLeft)[self.text drawAtPoint:CGPointMake(0, -0.5) withFont:font];
else [self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), -0.5) withFont:font];
// finally apply shadow
//[innerShadow drawAtPoint:CGPointZero];
}
謝謝!
我並行發現這個沒多久,我張貼的問題。我感覺很傻。謝謝! – clstroud
只是爲了擴大問題:1. &&'邏輯與,意思是「如果這兩個事情都是真的」。條件如下:「如果這個指針是'nil'且對象的長度是...」。如果指針是'nil',你沒有任何對象,所以要求它的長度是無稽之談。 2.'>!'不是Objective-C中的運算符。編譯器不關心空白,所以這實際上是有效的,但它被標記爲兩個操作符。如果[length]>!0'更清楚地表明它實際做了什麼。 '!0'(logical-NOT zero)是1,所以這是比較長度是否大於1. –
@彼得Hosey:我知道,但你解釋得很好解釋 – Jhaliya