我想設計一個個人應用程序,它異步加載數據,然後根據Windows 8.1商店應用程序顯示一個網格。等待初始化直到數據異步加載
我遇到了問題,我的用戶界面試圖在我的數據加載之前執行。
我當前的代碼:
(function() {
"use strict";
var asyncInProgress = true;
var groupedItems;
var list;
var observable;
var matches = new WinJS.Binding.List();
var matchGroups = new WinJS.Binding.List();
var BattleGrounds = new WinJS.Binding.List();
list = getData();
initGroups(list);
function initGroups(l) {
var groupedItems = list.createGrouped(
function groupKeySelector(item) { return item.group.key; },
function groupDataSelector(item) { return item.group; }
);
}
WinJS.Namespace.define("Data", {
Observable: WinJS.Class.define(function() {
this.dispatch = function() {
this.dispatchEvent("dataReady");
}
}),
getObservable: getObservable,
items: groupedItems,
groups: groupedItems.groups,
getItemReference: getItemReference,
getItemsFromGroup: getItemsFromGroup,
resolveGroupReference: resolveGroupReference,
resolveItemReference: resolveItemReference,
updateData: updateData,
getAsyncStatus: getAsyncStatus
});
WinJS.Class.mix(Data.Observable, WinJS.Utilities.eventMixin);
WinJS.Class.mix(Data.Observable, WinJS.Utilities.createEventProperties("dataReady"));
// Provides support for event listeners.
function getObservable() {
observable = new Data.Observable();
return observable;
}
// Get a reference for an item, using the group key and item title as a
// unique reference to the item that can be easily serialized.
function getItemReference(item) {
return [item.group.key, item.title, item.backgroundImage];
}
// This function returns a WinJS.Binding.List containing only the items
// that belong to the provided group.
function getItemsFromGroup(group) {
return list.createFiltered(function (item) { return item.group.key === group.key; });
}
// Get the unique group corresponding to the provided group key.
function resolveGroupReference(key) {
return groupedItems.groups.getItemFromKey(key).data;
}
// Get a unique item from the provided string array, which should contain a
// group key and an item title.
function resolveItemReference(reference) {
for (var i = 0; i < groupedItems.length; i++) {
var item = groupedItems.getAt(i);
if (item.group.key === reference[0] && item.title === reference[1]) {
return item;
}
}
}
function updateData() {
asyncInProgress = true;
BattleGrounds.splice(0, matches.length);
BattleGrounds._currentKey = 0;
groupedItems = null;
list = getData();
initGroups(list);
}
function getAsyncStatus() {
return asyncInProgress;
}
function getData() {
var darkGray = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXY3B0cPoPAANMAcOba1BlAAAAAElFTkSuQmCC";
var lightGray = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXY7h4+cp/AAhpA3h+ANDKAAAAAElFTkSuQmCC";
var mediumGray = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXY5g8dcZ/AAY/AsAlWFQ+AAAAAElFTkSuQmCC";
var url = 'https://api.guildwars2.com/v1/wvw/matches.json';
acquireSyndication(url).then(function (response) {
// Remove any invalid characters from JSONp response.
var fixedResponse = response.responseText.replace(/\\'/g, "'");
var jsonObj = JSON.parse(fixedResponse);
jsonObj.wvw_matches.forEach(function (battle) {
var anet_id = value.wvw_match_id;
// Create Group
var matchGroup = {
key: anet_id,
title: anet_id
};
matchGroups.push(matchGroup);
// Get Details
acquireSyndication("https://api.guildwars2.com/v1/wvw/match_details.json?match_id=" + anet_id).then(function (json) {
var fixedJson = json.responseText.replace(/\\'/g, "'");
var obj = JSON.parse(fixedJson);
fixedJson.maps.forEach(function (value) {
BattleGrounds.push({
group: matchGroup, key: matchGroup.title, title: value.type,
subtitle: value.type, map: "eb", description: "NA", content: "NA", "type": value.type,
"scores": value.scores, "objectives": value.objectives, "bonuses": value.bonuses, backgroundImage: lightGray
});
});
}, function (error) {
var x = error.getAllResponseHeaders();
var matchGroup = matchGroups[0];
for (var i = 0; i < matchGroups.length; i++) {
flickrPosts.push({
group: matchGroups[i], key: matchGroup.title, title: "Error loading",
subtitle: "Error", backgroundImage: lightGray, published: "N/A", description: "N/A"
});
}
asyncInProgress = false;
observable.dispatch();
});
});
}, function (error) {
var x = error.getAllResponseHeaders();
var matchGroup = matchGroups[0];
for (var i = 0; i < matchGroups.length; i++) {
flickrPosts.push({
group: matchGroups[i], key: matchGroup.title, title: "Error loading",
subtitle: "Error", backgroundImage: lightGray, published: "N/A", description: "N/A"
});
}
asyncInProgress = false;
observable.dispatch();
});
return BattleGrounds;
}
function acquireSyndication(url) {
return WinJS.xhr({
url: url,
headers: { "If-Modified-Since": "Mon, 27 Mar 1972 00:00:00 GMT" }
});
}
})();
在組這樣的錯誤了:groupedItems.groups。其中說組是未定義的。 我知道這是因爲數據仍在處理中。
我該如何解決這個問題? 我看了一下承諾對象,但整個概念讓我感到困惑,因爲我對Windows 8應用程序的基礎結構知之甚少。
使用在ajax返回時執行的回調函數。 –
我的代碼的哪一部分放在那裏?除「變量」聲明和init之外的所有內容?所有其他頁面使用「數據」對象 – Puzzle84
耶依賴於數據的一切。或者你可以使ajax同步,以便它保持執行直到完成。 –