免責聲明:我正在使用three.js編輯器(https://threejs.org/editor/)作爲創建帶有6個對象和6個方向燈的動畫3d場景的IDE。場景本身將導出並顯示,不會有任何動畫/位置變化。 當我嘗試在下面添加此腳本來編輯對象的xy位置時,按下play鍵時場景將不會顯示。three.js編輯器不會執行位置更改腳本
var box = this.getObjectByName ('box');
var filledTube =this.getObjectByName('filledTube');
var ball =this.getObjectByName('ball');
var dice =this.getObjectByName('dice');
var tube =this.getObjectByName('tube');
var knot=this.getObjectByName('knot');
var blue1=this.getObjectByName('blue');
var blue2=this.getObjectByName('blue2');
var red1=this.getObjectByName('red');
var red2=this.getObjectByName('red2');
var green1=this.getObjectByName('green');
var green2=this.getObjectByName('green2');
function update(event) {
var time = (event.time*.01);
\t box.position.x=-time;
\t box.position.y=-time;
\t filledTube.position.x=-time;
\t filledTube.position.y=-time;
\t ball.position.x=-time;
\t ball.position.y=-time;
\t dice.position.x=-time;
\t dice.position.y=-time;
\t tube.position.x=-time;
\t tube.position.y=-time;
\t knot.position.x=-time;
\t knot.position.y=-time;
\t
\t blue1.position.x=+time;
\t blue1.position.y=+time;
\t blue2.position.x=+time;
\t blue2.position.y=+time;
\t red1.position.x=+time;
\t red1.position.y=+time;
\t red2.position.x=+time;
\t red2.position.y=+time;
\t green1.position.x=+time;
\t green1.position.y=+time;
\t green2.position.x=+time;
\t green2.position.y=+time;
}
我找不到在編輯器,以便我在這裏...任何幫助或指導的文件對谷歌的任何信息,將不勝感激。