我從CAsyncSocket類實現我的ClientSocket的類:CAsyncSocket不發射事件?
class ClientSocket : public CAsyncSocket
{
// this socket sends data back to "backSocket" which points to this only for
// testing but it can send data to other sockets like that too.
ClientSocket * backSocket;
// store some data in backupData untill connection is established.
StringBuilder * backupData;
public:
virtual void OnClose(int);
virtual void OnReceive(int);
ClientSocket(void);
bool ConnectToBACK();
virtual ~ClientSocket(void);
};
ClientSocket::ClientSocket(void)
{
// DONOT run to back !!! recursive calls otherwise.
backSocket = NULL;
backupData = NULL;
}
bool ClientSocket::ConnectToBACK()
{
if(this->backSocket != NULL)
return true;
// just for debugging :)
this->backSocket = this;
return true;
}
ClientSocket::~ClientSocket(void)
{
this->Close();
if(this->backSocket)
{
this->backSocket->Close();
delete this->backSocket;
this->backSocket = NULL;
}
}
void ClientSocket::OnClose(int nErrorCode)
{
if(this->backSocket != NULL)
{
this->backSocket->Close();
}
CAsyncSocket::OnClose(nErrorCode);
}
void ClientSocket::OnReceive(int nErrorCode)
{
if(nErrorCode == 0)
{
char *buffer = new char[2049];
int bufLen = sizeof(buffer)/sizeof(buffer[0]);
int received = this->Receive(buffer, bufLen-1, 0);
if(received == SOCKET_ERROR)
{
return ;
}
if(this->ConnectToback())
{
if(backupData)
{
int backupLen;
char *backup = backupData->ToString(&backupLen);
this->backSocket->Send(backup, backupLen);
delete backupData;
delete [] backup;
backupData = NULL;
}
this->backSocket->Send(buffer, received);
delete buffer;
}
else
{
if(backupData == NULL)
{
backupData = new StringBuilder();
}
backupData->Insert(buffer, received);
}
}
CAsyncSocket::OnReceive(nErrorCode);
}
,因爲我認爲這將是很好的任何費用我也沒有任何相關的GUI了這一點。 我不需要它。我也在主體中完成了AfxSocketIback(),並從一個線程啓動了另一個ListeningSocket。
netstat的-a顯示正確的聽力
// ListeningSocket繼承了大衆的CAsyncSocket
void ListeningSocket::OnAccept(int nErrorCode)
{
#ifdef DEBUG
std::cout << "\nOnAccepting Proxy Server :)";
#endif
if(nErrorCode == 0)
{
ClientSocket *FromCliet = new ClientSocket();
FromCliet->value = 100;
if(this->Accept(*FromCliet, NULL, NULL))
{
// Connection just has ClientSocket * client
Connection * connection = new Connection(FromCliet);
// a list<Connection *> is stored in ListeningSocket
this->clients.push_front(connection);
}
else
{
std::cerr << "\nFailed to accept connection from Client";
}
}
CAsyncSocket::OnAccept(nErrorCode);
}
當投入ListenSocket :: OnAccept brakepoints,它永遠不會到來這裏ListeningSocket的端口和狀態綁定。
編輯:
static DWORD WINAPI StartListening(LPVOID param)
{
ListeningSocket *app = (ListeningSocket *)param;
if(false == app->Create(7897, SOCK_STREAM, 31, "127.0.0.1"))
{
std::cerr << "\nCould not create\bind to port";
delete app;
return -1;
}
if(false == app->Listen())
{
std::cerr << "\nCould not listen";
app->Close();
delete app;
return -1;
}
return 0;
}
int ListeningSocket::Start()
{
if(NULL == CreateThread(NULL,0, StartListening, (LPVOID)this,0, NULL))
{
return -1;
}
return 0;
}
我沒有像MFC嚮導的解決方案做到了。我有簡單的項目和main()。
My ListeningSocket Class is Singletone Class:
class ListeningSocket : public CAsyncSocket
{
private:
static ListeningSocket * ListeningSocket;
std::list<Connection *> clients;
ListeningSocket(void);
public:
// overrides
virtual void OnAccept(int);
virtual void OnClose(int);
static ListeningSocket * GetListeningSocket();
virtual ~ListeningSocket(void);
virtual void Close();
int Start(void);
};
我是新來的太Winsocks。 – 2012-08-15 18:59:53
「bind()」和「listen()」的調用在哪裏? – 2012-08-15 19:21:28
@Nikolai我編輯過的問題包括Create()和Listen()。請看一看。 – 2012-08-16 04:03:06