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我是編程新手;特別是面向對象的編程,並且一直在研究這一點。不同層和不同幀的文本框中的文本
我有一個.fla文件;框架1是容器。如果點擊它,則會顯示另外三個框架(第1層)。第1層的第2幀是正確的動畫;第3幀是不正確的。在第2幀(我認爲第2層)是一個動態文本字段。這是我希望我的_correctText去的地方(_incorrectText需要在第3幀(第2層)上注意:我已經能夠動態地添加文本,但我需要一個實際的文本框,我們的圖形藝術家可以「觸摸」是一個沒有去。
我覺得我需要「冒泡」,增加聽衆,做顯示器,但我無法弄清楚如何實現這一點。
沒有代碼可以住在時間軸上;這個想法是「組件化」這個。因此,inspectables
任何幫助是極大的讚賞,如果你可以「啞下」的術語,這將是真棒......
這裏是我的代碼:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.DisplayObject;
import flash.display.FrameLabel;
import flash.display.SimpleButton;
import flash.text.*
public dynamic class hotSpotContainer extends MovieClip
{
var _incorrectText:String = "";
var _correctText:String = "";
public function hotSpotContainer()
{
stop();
addEventListener (Event.EXIT_FRAME, onExitFrame);
}
protected function onExitFrame($event:Event):void
{
removeEventListener(Event.EXIT_FRAME, onExitFrame);
ButtonClicks();
}
public function ButtonClicks()
/*If the mouse is clicked on one of the buttons listed below, go to the appropriate function.*/
{
(this as MovieClip).correct_Btn.addEventListener(MouseEvent.CLICK, correctAnimation);
(this as MovieClip).incorrect_Btn.addEventListener(MouseEvent.CLICK, incorrectAnimation);
}
public function correctAnimation($event:MouseEvent)
/*If the correct_Btn is clicked, go to the correctScreen frame and stop.
The correctScreen frame includes the correct animation (Correct_anim) which tweens to a correct screen.*/
{
gotoAndStop("correctScreen");
(this as MovieClip).reset_Btn.addEventListener(MouseEvent.CLICK, resetImage);
}
public function incorrectAnimation($event:MouseEvent)
/*If the incorrect_Btn is clicked, go to the incorrectScreen frame and stop.
The incorrectScreen frame includes the incorrect animiation (Incorrect_anim) which tweens to an incorrect screen.*/
{
gotoAndStop("incorrectScreen");
(this as MovieClip).reset_Btn.addEventListener(MouseEvent.CLICK, resetImage);
}
public function resetImage($event:MouseEvent)
/*If the reset_Btn is clicked, go to the startPoint frame and stop.
The startPoint frame brings the user back to the beginning. Reinvoking ButtonClicks allows the user to start over.*/
{
gotoAndStop("startPoint");
ButtonClicks();
}
[Inspectable(name = "01) Incorrect Message Text: ", type = "String", defaultValue = "")]
/*Creates a parameter field in which to type the incorrect answer message.*/
public function set incorrectTextBox ($value:String):void
/*Puts the incorrect answer message in the incorrect text box.*/
{
_incorrectText = $value;
}
[Inspectable(name = "02) Correct Message Text: ", type = "String", defaultValue = "")]
/*Creates a parameter field in which to type the correct answer message.*/
public function set correctTextBox ($value:String):void
/*Puts the correct answer message in the correct text box.*/
{
_correctText = $value;
// correctTxtBox.text = _correctText
}
}
}