2009-08-04 155 views
1

因此,使用此鏈接: How do I draw a shadow under a UIView?帶陰影的圓形UIView?

而這個鏈接: http://iphonedevelopment.blogspot.com/2008/11/creating-transparent-uiviews-rounded.html

我來到這個實現:

- (void)drawRect:(CGRect)rect { 

CGContextRef context = UIGraphicsGetCurrentContext(); 

CGContextSaveGState(context); 
CGContextSetShadow(context, CGSizeMake(-15.0f, 20.0f), 5.0f); 

CGContextSetLineWidth(context, strokeWidth); 
CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor); 
CGContextSetFillColorWithColor(context, self.rectColor.CGColor); 

CGRect rrect = self.bounds; 

CGFloat radius = cornerRadius; 
CGFloat width = CGRectGetWidth(rrect); 
CGFloat height = CGRectGetHeight(rrect); 


// Make sure corner radius isn't larger than half the shorter side 
if (radius > width/2.0) 
    radius = width/2.0; 
if (radius > height/2.0) 
    radius = height/2.0;  

CGFloat minx = CGRectGetMinX(rrect); 
CGFloat midx = CGRectGetMidX(rrect); 
CGFloat maxx = CGRectGetMaxX(rrect); 
CGFloat miny = CGRectGetMinY(rrect); 
CGFloat midy = CGRectGetMidY(rrect); 
CGFloat maxy = CGRectGetMaxY(rrect); 
CGContextMoveToPoint(context, minx, midy); 
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); 
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); 
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); 
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); 
CGContextClosePath(context); 
CGContextDrawPath(context, kCGPathFillStroke); 

CGContextRestoreGState(context); 

} 

但是它繪製時,影子被夾到的邊界視圖。我試過設置self.clipsToBounds = NO,但是這不會影響問題。

+0

這是一年後回答了一個不同的問題: http://stackoverflow.com/questions/3690972/why-maskstobounds-yes-prevents-calayer-shadow的竅門是有2個UIViews。 ..(一個用於陰影內的另一個圓角轉彎) – 2012-05-29 12:54:31

回答

3

如何使用Quartz Core繪製陰影?喜歡的東西:

view.layer.shadowColor = [UIColor blackColor].CGColor; 
view.layer.shadowOffset = CGSizeMake(0, 0); 
view.layer.shadowRadius = 4; 
view.layer.shadowOpacity = 1; 
view.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:view.frame cornerRadius:11].CGPath; // make sure you set that for better performance