我試圖使用GLM作爲遊戲項目,但是在使用g ++和-std = C++ 11編譯時,出現了很多編譯錯誤。GLM無法使用g ++/C++編譯11
這是我想要編譯代碼:(從here拍攝)
#include "glm/vec3.hpp"
#include "glm/gtx/io.hpp"
#include <iostream>
using namespace std;
using glm::vec3;
int main() {
vec3 i_am_zero;
cout << i_am_zero << endl;
return 0;
}
我的命令行:
g++ -std=c++11 test.cpp -o test.exe
編譯器輸出:
In file included from glm/gtx/../detail/func_trigonometric.hpp:205:0,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_trigonometric.inl:166:14: error: 'std::asinh' has not been declared
using std::asinh;
^
In file included from glm/gtx/../detail/func_trigonometric.hpp:205:0,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_trigonometric.inl:185:14: error: 'std::acosh' has not been declared
using std::acosh;
^
glm/gtx/../detail/func_trigonometric.inl:206:14: error: 'std::atanh' has not been declared
using std::atanh;
^
In file included from glm/gtx/../detail/func_exponential.hpp:132:0,
from glm/gtx/../exponential.hpp:35,
from glm/gtx/../glm.hpp:111,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_exponential.inl:43:14: error: 'std::log2' has not been declared
using std::log2;
^
In file included from glm/gtx/../detail/func_common.hpp:455:0,
from glm/gtx/../common.hpp:35,
from glm/gtx/../glm.hpp:112,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_common.inl:229:16: error: 'std::trunc' has not been declared
using ::std::trunc;
^
glm/gtx/../detail/func_common.inl:248:16: error: 'std::round' has not been declared
using ::std::round;
^
glm/gtx/../detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::precision P = (glm::precision)0u; vecType = glm::tvec2]':
glm/gtx/../detail/func_packing.inl:47:55: required from here
glm/gtx/../detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::precision)0u, glm::tvec2>::call(<unresolved overloaded function type>, const glm::tvec2<float, (glm::precision)0u>&)'
return detail::functor1<T, T, P, vecType>::call(round, x);
^
glm/gtx/../detail/func_common.inl:262:59: note: candidate is:
In file included from glm/gtx/../detail/func_trigonometric.inl:33:0,
from glm/gtx/../detail/func_trigonometric.hpp:205,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/_vectorize.hpp:58:41: note: static glm::tvec2<R, P> glm::detail::functor1<R, T, P, glm::tvec2>::call(R (*)(T), const glm::tvec2<T, P>&) [with R = float; T = float; glm::precision P = (glm::precision)0u]
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
^
glm/gtx/../detail/_vectorize.hpp:58:41: note: no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'
In file included from glm/gtx/../detail/func_common.hpp:455:0,
from glm/gtx/../common.hpp:35,
from glm/gtx/../glm.hpp:112,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::precision P = (glm::precision)0u; vecType = glm::tvec4]':
glm/gtx/../detail/func_packing.inl:105:52: required from here
glm/gtx/../detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::precision)0u, glm::tvec4>::call(<unresolved overloaded function type>, const glm::tvec4<float, (glm::precision)0u>&)'
return detail::functor1<T, T, P, vecType>::call(round, x);
^
glm/gtx/../detail/func_common.inl:262:59: note: candidate is:
In file included from glm/gtx/../detail/func_trigonometric.inl:33:0,
from glm/gtx/../detail/func_trigonometric.hpp:205,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/_vectorize.hpp:76:41: note: static glm::tvec4<R, P> glm::detail::functor1<R, T, P, glm::tvec4>::call(R (*)(T), const glm::tvec4<T, P>&) [with R = float; T = float; glm::precision P = (glm::precision)0u]
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
^
glm/gtx/../detail/_vectorize.hpp:76:41: note: no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'
它似乎無法從cmath中找到某些功能 - 但如果包含cmath,這些錯誤仍然存在在我包括glm之前。
有什麼建議嗎?
你也可以在這裏鏈接問題嗎? –
當然,請給我一點時間寫下來。 – craymen
https://github.com/g-truc/glm/issues/405 – craymen