我正在使用Unity3D v5.5.1和AWS-SDK-Unity v3.3.37.0。 由於Api網關不生成C#/ Unity3D的SDK我試圖簽署(SigV4)請求我自己並遇到困難。在Unity3D中籤署AWS Api網關請求C#
我試過manually signing和使用AWS4Signer.cs類。
Api網關方法有調用呼叫者憑證,並剛剛返回一個Hello World作爲響應。
在統一內我有一個Facebook登錄按鈕,它返回FB憑據和令牌。使用Cognito聯合身份的GetCredentialsAsync方法我得到一個ImmutableCredentials對象與密鑰,祕密和令牌。
訪問api網關url我在這裏使用AWS4Signer類來構造一個簽名的請求。在下面的例子中,我已經嘗試將安全令牌添加到url參數中,並且沒有對它進行簽名,也沒有使用令牌進行簽名。所有的選項都不起作用(如this post說明)
這將導致以下兩種對策: 1.我們計算出你所提供的簽名不匹配的請求籤名
- 請求中包含的安全令牌無效。
如何正確地簽署Unity3D的請求?
預先感謝
TestGet方法:
IEnumerator TestGet (ImmutableCredentials response)
{
ApiGatewayConfig clientConfig = new ApiGatewayConfig(); // a class I created wrapping the ClientConfig.cs
var metrics = new RequestMetrics();
var awsAccessKeyId = response.AccessKey;
var awsSecretAccessKey = response.SecretKey;
var awsToken = response.Token;
AmazonWebServiceRequest req = new MyRequest(); // a clas I created wrapping the AmazonWebServiceRequest.cs class
var url = "https://<url_to_api>.execute-api.us-east-1.amazonaws.com/dev/securehello";
IRequest request = new DefaultRequest(req,"execute-api");
request.UseQueryString = true;
request.HttpMethod = "GET";
request.Endpoint = new System.Uri (url);
request.ResourcePath = url;
request.ContentStream = new MemoryStream();
request.Parameters.Add("X-Amz-Expires",AWS4PreSignedUrlSigner.MaxAWS4PreSignedUrlExpiry.ToString(CultureInfo.InvariantCulture));
request.AuthenticationRegion = "us-east-1";
request.AlternateEndpoint = RegionEndpoint.USEast1;
request.UseSigV4 = true;
request.Headers.Add("X-Amz-Security-Token",awsToken);
request.Parameters.Add("X-Amz-Security-Token",awsToken);
AWS4Signer signer = new AWS4Signer();
Debug.Log ("a");
signer.Sign(request,clientConfig,metrics,awsAccessKeyId,awsSecretAccessKey);
var signerRes = signer.SignRequest(request,clientConfig,metrics,awsAccessKeyId,awsSecretAccessKey);
Debug.Log ("b");
var myParams = string.Format("{0}&X-Amz-Security-Token={1}",signerRes.ForQueryParameters,awsToken);
var dict = myParams.Split('&').Select(p=> p.Split('=')).GroupBy(p => p[0]).Select(p => p.First()).ToDictionary(p => p[0], p=>System.Uri.UnescapeDataString(p[1]));
var myEncodedParams = string.Empty;
bool isFirst = true;
foreach (var key in dict.Keys) {
myEncodedParams += string.Format("{0}{1}={2}",isFirst ? "" : "&",key,WWW.EscapeURL(dict[key]));
isFirst = false;
}
var finalUrl = string.Format ("{0}?{1}", request.Endpoint.AbsoluteUri,myEncodedParams);
UnityWebRequest uwr = new UnityWebRequest (finalUrl, "GET", new DownloadHandlerBuffer(), null);
Debug.Log (string.Format("\n\n\n{0}\n\n\n",finalUrl));
Debug.Log ("Starting WebRequest");
yield return uwr.Send();
if (uwr.isError) {
Debug.LogError (uwr.error);
} else {
Debug.Log (uwr.downloadHandler.text);
}
Helper類:
public class ApiGatewayConfig : ClientConfig
{
private static readonly string UserAgentString =
InternalSDKUtils.BuildUserAgentString("3.3.37.0");
private string _userAgent = UserAgentString;
public ApiGatewayConfig()
{
this.AuthenticationServiceName = "execute-api";
}
/// <summary>
/// The constant used to lookup in the region hash the endpoint.
/// </summary>
public override string RegionEndpointServiceName
{
get
{
return "execute-api";
}
}
/// <summary>
/// Gets the ServiceVersion property.
/// </summary>
public override string ServiceVersion
{
get
{
return "2015-07-09";
}
}
/// <summary>
/// Gets the value of UserAgent property.
/// </summary>
public override string UserAgent
{
get
{
return _userAgent;
}
}
}
public class MyRequest : AmazonWebServiceRequest
{
public MyRequest() {}
}
謝謝分享@Guy!我正在爲我的Unity3d遊戲選擇雲提供商,並在考慮將API Gateway用於無服務器後端時遇到您的帖子。到目前爲止如何?您是否在調用API網關調用並將AWS整體用於遊戲後端?願意知道! – dferraro
那麼無服務器呢?直到我看到您的帖子才從未聽說過。它看起來很神奇。 Unity3d整合如何?爲什麼不使用API網關? – dferraro
無服務器框架使您能夠創建AWS Api網關端點並讓它們調用lambda函數。有了這個框架,定義和部署它就更容易了。還有其他工具,如SAM(無服務器應用程序模型)。這些工具將Api網關端點(REST的url)和lambda的定義放在JSON/YAML中定義您的REST Api的相同位置。 另一方面,您不需要帶Api Gateway的REST Api來訪問AWS服務,這可以直接通過AWS SDK完成。 –