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我嘗試使用cocos2d-x 2.2.2,Fedora 20和Eclipse Kepler將示例遊戲添加到示例遊戲(由create_project.py創建)時出現問題,cocos2d-x EditBox的簡單示例,錯誤未定義的參考
我在HelloWorldScene.cpp添加
using namespace cocos2d::extension;
using namespace cocos2d::gui;
和
CCEditBox *m_pEditName = CCEditBox::create(ccp(100,100),CCScale9Sprite::create("input_field.png"));
m_pEditName->setPosition(ccp(origin.x+visibleSize.width/2, origin.y+visibleSize.height*3/4));
m_pEditName->setFontColor(ccRED);
m_pEditName->setPlaceHolder("Name:");
m_pEditName->setMaxLength(8);
m_pEditName->setReturnType(kKeyboardReturnTypeDone);
addChild(m_pEditName);
添加到我的HelloWorldScene.h
#include "cocos-ext.h"
而且
fatal error: cocos-ext.h: No such file or directory
我意識到,編譯器試圖找到在.h文件中得到一個錯誤的/ usr/include目錄或/ usr /本地/包括,所以我說我的makefile
INCLUDES += -I$(COCOS_ROOT)/extensions
INCLUDES += -I$(COCOS_ROOT)/external/chipmunk/include/chipmunk
,現在我得到另一個錯誤,請參閱下面我和makefile的錯誤
MAKEFILE
EXECUTABLE = thief
COCOS_ROOT = ../../..
INCLUDES = -I.. -I../Classes
INCLUDES += -I$(COCOS_ROOT)/extensions
INCLUDES += -I$(COCOS_ROOT)/external/chipmunk/include/chipmunk
#INCLUDES += -I$(COCOS_ROOT)/cocos2dx/kazmath/include
#INCLUDES += -I$(COCOS_ROOT)/cocos2dx/include
#INCLUDES += -I$(COCOS_ROOT)/cocos2dx
#INCLUDES += -I$(COCOS_ROOT)/external/
#INCLUDES += -I$(COCOS_ROOT)/CocosDenshion/include
#INCLUDES += -I$(COCOS_ROOT)/extensions/netwrok
#INCLUDES += -I$(COCOS_ROOT)/external/libwebsockets/win32/include
SOURCES = main.cpp \
../Classes/AppDelegate.cpp \
../Classes/HelloWorldScene.cpp
include $(COCOS_ROOT)/cocos2dx/proj.linux/cocos2dx.mk
SHAREDLIBS += -lcocos2d
COCOS_LIBS = $(LIB_DIR)/libcocos2d.so
$(TARGET): $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_LINK)$(CXX) $(CXXFLAGS) $(OBJECTS) -o [email protected] $(SHAREDLIBS) $(STATICLIBS)
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o [email protected]
$(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o [email protected]
控制檯登錄
02:56:14 **** Auto Build of configuration Default for project thief ****
make all
CXX obj/release/main.o
CXX obj/release/Classes/AppDelegate.o
CXX obj/release/Classes/HelloWorldScene.o
LINK bin/release/thief
obj/release/Classes/AppDelegate.o: In function `_GLOBAL__sub_I_AppDelegate.cpp':
AppDelegate.cpp:(.text.startup+0x72): undefined reference to cocos2d::gui::Margin::Margin()'
obj/release/Classes/HelloWorldScene.o: In function `HelloWorld::init()':
HelloWorldScene.cpp:(.text+0x50f): undefined reference to cocos2d::extension::CCScale9Sprite::create(char const*)'
HelloWorldScene.cpp:(.text+0x53f): undefined reference to cocos2d::extension::CCEditBox::create(cocos2d::CCSize const&, cocos2d::extension::CCScale9Sprite*, cocos2d::extension::CCScale9Sprite*, cocos2d::extension::CCScale9Sprite*)'
HelloWorldScene.cpp:(.text+0x59c): undefined reference to cocos2d::extension::CCEditBox::setFontColor(cocos2d::_ccColor3B const&)'
HelloWorldScene.cpp:(.text+0x5ab): undefined reference to cocos2d::extension::CCEditBox::setPlaceHolder(char const*)'
HelloWorldScene.cpp:(.text+0x5b8): undefined reference to cocos2d::extension::CCEditBox::setMaxLength(int)'
HelloWorldScene.cpp:(.text+0x5c5): undefined reference to cocos2d::extension::CCEditBox::setReturnType(cocos2d::extension::KeyboardReturnType)'
obj/release/Classes/HelloWorldScene.o: In function `_GLOBAL__sub_I_HelloWorldScene.cpp':
HelloWorldScene.cpp:(.text.startup+0x72): undefined reference to cocos2d::gui::Margin::Margin()'
collect2: error: ld returned 1 exit status
make: *** [bin/release/thief] Error 1
02:56:15 Build Finished (took 777ms)
有誰知道爲什麼會出現這種情況?
爲了建立我的cocos2d-x我用這個指令 Building Cocos2d-x on RHEL/Fedora/CentOS Linux
感謝
這是否解決了它? –
不,很遺憾,我還沒有找到解決方案。由於截止日期我現在在Windows上工作,我會在截止日期之後嘗試修復它。 – Parido