我有三個變量,需要在四個跨度的innerHTML
中放入。我使用的變量是seconds
,accurateclick
和inaccurateclick
。我用來獲取這些變量的過程很好。問題是我無法弄清楚如何將他們帶到另一個功能。我會複製我的東西。這將是一個更簡單的版本。Javascript:全局變量不在其他函數中定義
var x;
var y;
var z;
function A(){
x = 1;
y = 2;
z = 3;
B();
}
function B(){
var a = "";
var b = "";
var c = "";
var d = "";
a += x;
b += y;
c += z;
d += (x + y + z);
}
會出現什麼情況是,而不是a
等於1
,b
等於2
,並c
等於3
,他們都等於不確定。我不知道爲什麼發生這種情況時x
,y
和z
是全局變量。我認爲他們應該改變設置不同的價值。
這裏是我的實際代碼:
var seconds;
var accurateclicks;
var inaccurateclicks;
var windowheight = window.innerHeight;
var windowwidth = window.innerWidth;
var colors = ["Red", "Orange", "Yellow", "Green", "Blue", "Purple"];
var randomcolor = colors[Math.floor(Math.random()*colors.length)];
function BeginGameLoad(){
var BottomLabel1 = document.getElementById("bl1");
var BeginGameContainer = document.getElementById("BGC1");
var RightClick = false;
BottomLabel1.addEventListener("mousedown", BL1MD);
BottomLabel1.addEventListener("mouseup", BL1MU);
BottomLabel1.style.cursor = "pointer";
window.addEventListener("resize", BeginGameResize);
window.addEventListener("contextmenu", BeginGameContextMenu);
function BeginGameContextMenu(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
}
}
function BL1MD(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
RightClick = true;
}
else{
var randomcolor = colors[Math.floor(Math.random()*colors.length)];
BottomLabel1.style.color = randomcolor;
RightClick = false;
}
}
function BL1MU(){
if(RightClick == false){
window.location.href = "Game.html";
GameLoad();
}
else{
RightClick = false;
}
}
if(windowheight < 600)
{
BeginGameContainer.style.height = "600px";
}
if(windowwidth < 800)
{
BeginGameContainer.style.width = "800px";
}
function BeginGameResize(){
windowheight = window.innerHeight;
windowwidth = window.innerWidth;
if(windowheight <= 600)
{
BeginGameContainer.style.height = "600px";
}
if(windowheight > 600)
{
BeginGameContainer.style.height = "100%";
}
if(windowwidth <= 800)
{
BeginGameContainer.style.width = "800px";
}
if(windowwidth > 800)
{
BeginGameContainer.style.width = "100%";
}
}
}
function GameLoad(){
var LeftPanel2 = document.getElementById("lp2");
var LeftColorPanel2 = document.getElementById("lcp2");
var TopPanel2 = document.getElementById("tp2");
var TopLabel2 = document.getElementById("tl2");
var RightPanel2 = document.getElementById("rp2")
var RightLabel2 = document.getElementById("rl2");
var GameContainer = document.getElementById("GC2");
var MiddleLabelTwo = document.getElementById("mltwo3");
var MiddleLabelThree = document.getElementById("mlthree3");
var MiddleLabelFour = document.getElementById("mlfour3");
var MiddleLabelFive = document.getElementById("mlfive3");
var clickedRightName = false;
var clickedRightColor = false;
var clickedRightNameColor = false;
var RightClick = false;
var ClickedLeftColorPanel = false;
var ClickedRightLabel = false;
var ClickedTopLabel = false;
var Timer;
TopPanel2.addEventListener("mouseup", TP2MU);
TopLabel2.addEventListener("mousedown", TL2MD);
TopLabel2.addEventListener("mouseup", TL2MU);
TopLabel2.style.cursor = "pointer";
LeftPanel2.addEventListener("mouseup", LP2MU);
LeftColorPanel2.addEventListener("mouseup", LCP2MU);
LeftColorPanel2.addEventListener("mousedown", LCP2MD);
LeftColorPanel2.style.cursor = "pointer";
RightPanel2.addEventListener("mouseup", RP2MU);
RightLabel2.addEventListener("mouseup", RL2MU);
RightLabel2.addEventListener("mousedown", RL2MD);
RightLabel2.style.cursor = "pointer";
window.addEventListener("resize", GameResize);
window.addEventListener("contextmenu", GameContextMenu);
function AddSeconds(){
seconds++;
}
function GameContextMenu(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
}
}
function TL2MD(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
RightClick = true;
}
else if(clickedRightName == true && clickedRightColor == true && clickedRightNameColor == true){
TopLabel2.style.color = randomcolor;
RightClick = false;
}
}
function TP2MU(){
if(ClickedTopLabel == false){
inaccurateclicks++;
}
else{
ClickedTopLabel = false;
}
}
function TL2MU(){
ClickedTopLabel = true;
if(clickedRightName == true && clickedRightColor == true && clickedRightNameColor == true && RightClick == false){
clearInterval(Timer);
accurateclicks++;
window.location.href = "EndGame.html";
EndGameLoad();
}
else if (!clickedRightName == true && !clickedRightColor == true && !clickedRightNameColor == true && RightClick == false){
clearInterval(Timer);
Timer = setInterval(AddSeconds, 1000);
seconds = 0;
accurateclicks = 0;
inaccurateclicks = 0;
TopLabel2.innerHTML = randomcolor;
RightClick = false;
}
else{
inaccurateclicks++;
}
RightClick == false
}
function LCP2MD(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
RightClick = true;
}
else{
RightClick = false;
}
}
function LCP2MU(){
ClickedLeftColorPanel = true;
if(clickedRightColor == false && TopLabel2.innerHTML != "Click Here To Start" && RightClick == false){
var randomcolor2 = colors[Math.floor(Math.random()*colors.length)];
while (randomcolor2.toLowerCase() == LeftColorPanel2.style.backgroundColor){
randomcolor2 = null;
randomcolor2 = colors[Math.floor(Math.random()*colors.length)];
if(randomcolor2.toLowerCase() != LeftColorPanel2.style.color){
LeftColorPanel2.style.backgroundColorr = randomcolor2;
accurateclicks++;
break;
}
}
if(randomcolor2.toLowerCase() != LeftColorPanel2.style.backgroundColor){
LeftColorPanel2.style.backgroundColor = randomcolor2;
accurateclicks++;
}
if (LeftColorPanel2.style.backgroundColor == randomcolor.toLowerCase()){
clickedRightColor = true;
LeftColorPanel2.style.cursor = "auto";
}
randomcolor2 = null;
RightClick = false;
}
else if(clickedRightColor == true && RightClick == false){
inaccurateclicks++;
}
}
function LP2MU(){
if(ClickedLeftColorPanel == false){
inaccurateclicks++;
}
else{
ClickedLeftColorPanel = false;
}
}
function RL2MD(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
RightClick = true;
}
else{
RightClick = false;
}
}
function RL2MU(){
ClickedRightLabel = true;
if(clickedRightName == false && TopLabel2.innerHTML != "Click Here To Start" && RightClick == false){
var randomcolor2 = colors[Math.floor(Math.random()*colors.length)];
while (randomcolor2 == RightLabel2.innerHTML){
randomcolor2 = null;
randomcolor2 = colors[Math.floor(Math.random()*colors.length)];
if(randomcolor2 != RightLabel2.innerHTML){
RightLabel2.innerHTML = randomcolor2;
accurateclicks++;
break;
}
}
if(randomcolor2 != RightLabel2.color){
RightLabel2.innerHTML = randomcolor2;
accurateclicks++;
}
if (RightLabel2.innerHTML == randomcolor){
clickedRightName = true;
}
randomcolor2 = null;
}
else if(clickedRightName == true && clickedRightNameColor == false && RightClick == false){
var randomcolor2 = colors[Math.floor(Math.random()*colors.length)];
while (randomcolor2.toLowerCase() == RightLabel2.style.color){
randomcolor2 = null;
randomcolor2 = colors[Math.floor(Math.random()*colors.length)];
if(randomcolor2.toLowerCase() != RightLabel2.style.color){
RightLabel2.style.color = randomcolor2;
accurateclicks++;
break;
}
}
if(randomcolor2.toLowerCase() != RightLabel2.style.color){
RightLabel2.style.color = randomcolor2;
accurateclicks++;
}
if (RightLabel2.style.color == randomcolor.toLowerCase()){
clickedRightNameColor = true;
RightLabel2.style.cursor = "auto";
}
randomcolor2 = null;
}
else if(clickedRightName == true && clickedRightNameColor == true && RightClick == false){
inaccurateclicks++;
}
}
function RP2MU(){
if(ClickedRightLabel == false){
inaccurateclicks++;
}
else{
ClickedLeftColorPanel = false;
}
}
if(windowheight < 600)
{
GameContainer.style.height = "600px";
}
if(windowwidth < 800)
{
GameContainer.style.width = "800px";
}
function GameResize(){
windowheight = window.innerHeight;
windowwidth = window.innerWidth;
if(windowheight <= 600)
{
GameContainer.style.height = "600px";
}
if(windowheight > 600)
{
GameContainer.style.height = "100%";
}
if(windowwidth <= 800)
{
GameContainer.style.width = "800px";
}
if(windowwidth > 800)
{
GameContainer.style.width = "100%";
}
}
}
function EndGameLoad(){
var BottomLabel3 = document.getElementById("bl3");
var EndGameContainer = document.getElementById("EGC3");
var MiddleLabelTwo = document.getElementById("mltwo3");
var MiddleLabelThree = document.getElementById("mlthree3");
var MiddleLabelFour = document.getElementById("mlfour3");
var MiddleLabelFive = document.getElementById("mlfive3");
var RightClick = false;
BottomLabel3.addEventListener("mousedown", BL3MD);
BottomLabel3.addEventListener("mouseup", BL3MU);
BottomLabel3.style.cursor = "pointer";
window.addEventListener("resize", EndGameResize);
MiddleLabelTwo.innerHTML += seconds;
MiddleLabelThree.innerHTML += accurateclicks;
MiddleLabelFour.innerHTML += inaccurateclicks;
MiddleLabelFive.innerHTML += seconds + accurateclicks + inaccurateclicks;
window.addEventListener("contextmenu", EndGameContextMenu);
function EndGameContextMenu(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
}
}
function BL3MD(e){
if(e.which == 3 || e.button == 2){
e.preventDefault();
RightClick = true
}
else{
randomcolor = colors[Math.floor(Math.random()*colors.length)];
BottomLabel3.style.color = randomcolor;
RightClick = false;
}
}
function BL3MU(){
if(RightClick == false){
MiddleLabelTwo.innerHTML = "Time (Seconds): "
MiddleLabelThree.innerHTML = "Accurate Clicks: "
MiddleLabelFour.innerHTML = "Inaccurate Clicks: "
MiddleLabelFive.innerHTML = "Score: "
window.location.href = "Game.html";
}
}
if(windowheight < 600)
{
EndGameContainer.style.height = "600px";
}
if(windowwidth < 800)
{
EndGameContainer.style.width = "800px";
}
function EndGameResize(){
windowheight = window.innerHeight;
windowwidth = window.innerWidth;
if(windowheight <= 600)
{
EndGameContainer.style.height = "600px";
}
if(windowheight > 600)
{
EndGameContainer.style.height = "100%";
}
if(windowwidth <= 800)
{
EndGameContainer.style.width = "800px";
}
if(windowwidth > 800)
{
EndGameContainer.style.width = "100%";
}
}
}
每當我運行它,它的工作原理了這一點
MiddleLabelTwo.innerHTML += seconds;
MiddleLabelThree.innerHTML += accurateclicks;
MiddleLabelFour.innerHTML += inaccurateclicks;
MiddleLabelFive.innerHTML += seconds + accurateclicks + inaccurateclicks;
它說秒,accurateclicks和inaccurateclicks都是不確定的。我不知道爲什麼會發生這種情況,因爲它們是在前面的函數[Game()]中定義的。
哪個在哪跑? 'B()'之前的A()'或其他方式? – vsync
請添加你真正想要的內容。 –
是A()先走 –