2010-04-22 36 views
7

我可以使UIPinchGestureRecognizer處理程序與縮放對象一起工作,但我不想縮放,我想更改大小。例如,我有一個UITextView,我附加了一個UIPinchGestureRecognizer手勢,如果用戶捏我想改變textview的寬度以匹配捏。我不想縮放它以便UITextView變大(縮放)。如何使用縮放(UIPinchGestureRecognizer)來改變UITextView的寬度?

+31

你不應該攻擊手無寸鐵UIPinchGestureRecognizers:P – 2010-04-22 13:58:21

+0

@KennyTM哈哈!好的... – 2010-04-22 21:18:29

+2

@Jumama爲什麼不呢?它可能先捏他! – 2012-08-31 16:47:46

回答

0

我想你想要做的就是乘以你的TextView的框架與手勢識別的規模寬度什麼:

CGFloat scale = gestureRecognizer.scale; 
CGRect newFrame = textView.frame; 
newFrame.size = CGSizeMake(scale*newFrame.size.width, newFrame.size.height); 
textView.frame = newFrame; 

,或者不是此你是什麼意思?

+0

這似乎並不奏效。 uitextview增長得非常快,並且延遲了。 規模可以從0-20 + – 2010-04-22 14:13:10

+0

奇怪的...我不會有這樣的預期。我從來沒有真正使用過手勢識別器... – 2010-04-22 15:16:06

+7

爲什麼不刪除這個答案? – 2010-12-17 21:25:58

23

我正在做同樣的事情。 我會更新這篇文章,如果我發現如何做到這一點。

試試這個,它爲我工作(爲的UIView):

- (IBAction)handlePinchGesture:(UIGestureRecognizer *)sender { 
    static CGRect initialBounds; 

    UIView *_view = sender.view; 

    if (sender.state == UIGestureRecognizerStateBegan) 
    { 
     initialBounds = _view.bounds; 
    } 
    CGFloat factor = [(UIPinchGestureRecognizer *)sender scale]; 

    CGAffineTransform zt = CGAffineTransformScale(CGAffineTransformIdentity, factor, factor); 
    _view.bounds = CGRectApplyAffineTransform(initialBounds, zt); 
    return; 
} 
+0

真正幫助我的是_view.bounds = CGRectApplyAffineTransform(initialBounds,zt);想知道爲什麼我的界限大小沒有變化..非常感謝! – Oritm 2012-06-05 08:43:41

+0

這段代碼中有很多錯誤。運行此代碼時,總是碰到 – user2083364 2013-08-02 08:34:21

+0

... – HoangNA 2017-01-20 08:58:26

0

我有四個程序與文本字段的捏處理。手勢識別器是核心例程。它會查看所選文本字段是否將被捏在屏幕上,我不希望那樣。如果他們不是,那麼我會告訴它用自己的姿勢來縮小自己的尺度。如果有多個選擇,我會發送一個通知給那些不會夾斷屏幕的人捏自己。

//-------------------------------------------------------------------------------------------------------- 
    // pinchElement 
    // Description: Called to di the element scale, in our case, we are adjusting the length. 
    // 
    //-------------------------------------------------------------------------------------------------------- 

- (void)pinchElement:(CGFloat)scale { 

     //Grab how big we are now 
    CGRect textFieldBounds = textField.bounds; 

     //Multiple the Scale of the Pinch by the Width to get our new width. 
    CGFloat newWidth = textFieldBounds.size.width * scale; 

    CGFloat widthChange = newWidth - textFieldBounds.size.width; 
    CGRect newBounds = CGRectMake(0, 0, newWidth, textFieldBounds.size.height); 

    [textField setBounds: newBounds]; 
    [textField setCenter: CGPointMake(textField.center.x + widthChange/2, textField.center.y)] ; 
    [self contentSizeChanged]; 

} 
    //-------------------------------------------------------------------------------------------------------- 
    // pinchOffScreen 
    // Description: Called to see if the Pinch Gesture will cause element to go off screen Gesture 
    // 
    //-------------------------------------------------------------------------------------------------------- 

- (BOOL)pinchOffScreen:(CGFloat)scale { 

     //Grab how big we are now 
    CGRect textFieldBounds = textField.bounds; 

     //Multiple the Scale of the Pinch by the Width to get our new width. 
    CGFloat newWidth = textFieldBounds.size.width * scale; 


     //Figure out our Change in Width so we can calculate our new Zen Center 
    CGRect newElementBounds = CGRectMake(0, 0, newWidth+ kElementFrameOffset*2 + kElementContentFrameOffset*2, textFieldBounds.size.height + kElementFrameOffset*2 + kElementContentFrameOffset*2); 


     //We want to be sure that we dont size beyond our bounds, find our Parent Origin. 

    CGRect elementBoundsInSuperView = [self convertRect:newElementBounds toView:[self superview]]; 

    CGFloat xPosition = CGRectGetMidX(elementBoundsInSuperView); 
    CGFloat yPosition = CGRectGetMidY(elementBoundsInSuperView); 


    BOOL offScreen = [self calcOffEditorFromXposition:xPosition yPosition:yPosition fromBoundsInSuperView:elementBoundsInSuperView]; 
    return offScreen; 

} 

    //-------------------------------------------------------------------------------------------------------- 
    // handlePinchGesture 
    // Description: Called when we get a Pinch Gesture 
    //     We want to override the default scaling and set the width.    
    // 
    //-------------------------------------------------------------------------------------------------------- 

- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer { 
    if (IoUIDebug & IoUIDebugSelectorNames) { 
     NSLog(@"%@ - %@", INTERFACENAME, NSStringFromSelector(_cmd)); 
    } 

     // UIView *element = [gestureRecognizer view]; 

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan) { 

      //We are resizing, Select ourself 



      [self selectSelf]; 
    } 

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) { 

     NSSet *selectedElements = [[(IoScreenEditorViewController *)UIAppDelegate.ioMainViewController.currentViewController editorContentViewController] selectedElements]; 

     BOOL aSelectedElementOffscreen = FALSE; 
     for (IoUIScreenElement* element in selectedElements) { 
      if ([element pinchOffScreen:[gestureRecognizer scale]]) { 
       aSelectedElementOffscreen = TRUE; 
       break; 
      } 
     } 
     if (!aSelectedElementOffscreen) { 

      [self pinchElement:[gestureRecognizer scale]]; 

       // Let others know they are moving if they are selected 
       // Setup our data for the Notification 
      NSMutableDictionary *theUserInfo = [[[NSMutableDictionary alloc] initWithCapacity:1] autorelease]; 
      [theUserInfo setObject:self forKey:@"ElementWithGesture"]; 


      NSNumber * scaleAsNumber = [[NSNumber alloc] initWithFloat:[gestureRecognizer scale]]; 
      [theUserInfo setValue:scaleAsNumber forKey:@"GestureScale"]; 
      [theUserInfo setObject:gestureRecognizer forKey:@"TheGestureRecognizer"]; 
      [scaleAsNumber release]; 
       // Post the Group Rotation Notification. 
      [[NSNotificationCenter defaultCenter] postNotificationName:kNCSEGroupPinchGesture 
                   object:nil 
                   userInfo:theUserInfo];  
     } 
     [gestureRecognizer setScale:1]; 
    } 
    if ([gestureRecognizer state] == UIGestureRecognizerStateEnded) { 


    } 


} 



    //-------------------------------------------------------------------------------------------------------- 
    //  groupHandlePinchGesture: 
    // Description: For a groupPinch Notification. Move it! within bounds of course 
    // 
    //-------------------------------------------------------------------------------------------------------- 

- (void) groupHandlePinchGesture:(NSNotification*)notification{ 

    if (IoUIDebug & IoUIDebugSelectorNames) { 
     NSLog(@"%@ - %@", INTERFACENAME, NSStringFromSelector(_cmd)); 
    } 

    IoUIScreenElement *element = (IoUIScreenElement *) [[notification userInfo] objectForKey:@"ElementWithGesture"]; 
     //UIRotationGestureRecognizer *gestureRecognizer = (UIRotationGestureRecognizer *) [[notification userInfo] objectForKey:@"TheGestureRecognizer"]; 

    NSNumber *scaleAsNumber = [[notification userInfo] valueForKey:@"GestureScale"]; 
    CGFloat scale = [scaleAsNumber floatValue]; 


    if (IOFNOTEQUAL(self, element) & [self isSelected]){ 
     [self pinchElement: scale]; 
    } 

} 
2

你必須迅速使用:

func pinchgsterAction(gesture:UIPinchGestureRecognizer){ 
    if (gesture.state == UIGestureRecognizerState.Changed) { 
     let scale:CGFloat = gesture.scale 
     gesture.view.transform = CGAffineTransformScale(gesture.view.transform, scale, scale) 

    } 
    } 
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