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我有問題,當我嘗試在FBullCowGame.h中更改我的2私有類變量。它似乎像構造函數調用函數Reset()[位於FBullCowGame.cpp]重置()函數不會改變整數MyMaxTries & MyCurrentTry.I'm新來C++所以可能它是明顯的東西,但我找不到它。當調用函數時私有類變量不會改變
這是main.cpp中
#include <iostream>
#include <string>
#include "FBullCowGame.h"
using FText = std::string;
void PrintIntro();
void PlayGame();
FText GetGuess();
FText PrintGuess();
FBullCowGame BCGame;//Dodeljujemo naziv u main-u FBullCowGame-u , takodje ako ima neki kod u constructoru on ga izvrsava pri ovaj deklaraciji
bool AskToPlayAgain();
int main()
{
bool bPlayAgain = false;
do {
PrintIntro();
PlayGame();
bPlayAgain = AskToPlayAgain();
}
while (bPlayAgain);
return 0;
}
void PrintIntro()
{
//Define constant var
constexpr int WORD_LENGHT = 6;
//Welcome to the player and asking the guess
std::cout << "Welcome to Bulls and Cows\n";
std::cout << "Can you guess my " << WORD_LENGHT;
std::cout << " letter isogram word?\n";
}
void PlayGame()
{
BCGame.Reset();
int MaxTries = BCGame.GetMaxTries();
//Looping for guesses
for (int i = 1; i <= MaxTries; i++)
{
FText Guess = GetGuess();
//Repeat the guess back to them
std::cout << "Your guess is: " << Guess << std::endl;
std::cout << std::endl;
}
return;
}
FText GetGuess()
{
int CurrentTry = BCGame.GetCurrentTry();
//Player enters their guess
std::cout << std::endl << "Try " << CurrentTry << ".What is your guess?\n";
FText Guess = "";
std::getline(std::cin, Guess);
return Guess;
}
bool AskToPlayAgain()
{
FText Response = "";
std::cout << "Do you want to play again (y/n) ?" << std::endl;
std::getline(std::cin, Response);
return (Response[0] == 'y') || (Response[0] == 'Y');
}
FBullCowGame.h/
#pragma once
#include <string>
class FBullCowGame {
public:
FBullCowGame();//Constructor izvrsava se kod u njemu pri deklaraciji BCGame u nasem slucaju
int GetMaxTries() const;
int GetCurrentTry()const;
bool IsGameWon()const;
void Reset();
bool CheckGuessValidity(std::string);
private:
//Compile time values gets overwritten by run time values in Constructor
int MyMaxTries;
int MyCurrentTry;
};
而且FBullCowGame.cpp/
#include "FBullCowGame.h"
FBullCowGame::FBullCowGame()
{
//Run time values
Reset();
}
void FBullCowGame::Reset()
{
constexpr int MAX_TRIES = 8;
int MyMaxTries = MAX_TRIES;
int MyCurrentTry = 1;
return;
}
int FBullCowGame::GetMaxTries()const
{
return MyMaxTries;
}
int FBullCowGame::GetCurrentTry()const
{
return MyCurrentTry;
}
bool FBullCowGame::IsGameWon()const
{
return false;
}
bool FBullCowGame::CheckGuessValidity(std::string)
{
return false;
}
你'內重新聲明Reset'的變量:'INT MyMaxTries =超時參數; int MyCurrentTry = 1;'刪除'int'以避免重新聲明。投票結束,因爲印刷錯誤。 – AndyG
重置中,您正在創建一個新變量,而不是重置舊變量。不要經常重新聲明變量。 – Carcigenicate
當在'Reset()'方法中引用想要更改的變量時,請除去'int'。你正在經歷的叫做「陰影」。 –