2017-02-22 23 views
0

我目前正在React Native上測試模板應用程序。我的主要問題是顯示此消息:React本機顯示:配置項目出現問題':RNDeviceInfo'

A problem occurred configuring project ':RNDeviceInfo'. 
failed to find Build Tools revision 23.0.1 

這是當前的消息。我已檢查該文件的版本:myAwesomeProject /安卓/應用/的build.gradle

這是迄今爲止我的配置:

apply plugin: "com.android.application" 

import com.android.build.OutputFile 

/** 
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets 
* and bundleReleaseJsAndAssets). 
* These basically call `react-native bundle` with the correct arguments during the Android build 
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the 
* bundle directly from the development server. Below you can see all the possible configurations 
* and their defaults. If you decide to add a configuration block, make sure to add it before the 
* `apply from: "../../node_modules/react-native/react.gradle"` line. 
* 
* project.ext.react = [ 
* // the name of the generated asset file containing your JS bundle 
* bundleAssetName: "index.android.bundle", 
* 
* // the entry file for bundle generation 
* entryFile: "index.android.js", 
* 
* // whether to bundle JS and assets in debug mode 
* bundleInDebug: false, 
* 
* // whether to bundle JS and assets in release mode 
* bundleInRelease: true, 
* 
* // whether to bundle JS and assets in another build variant (if configured). 
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants 
* // The configuration property can be in the following formats 
* //   'bundleIn${productFlavor}${buildType}' 
* //   'bundleIn${buildType}' 
* // bundleInFreeDebug: true, 
* // bundleInPaidRelease: true, 
* // bundleInBeta: true, 
* 
* // the root of your project, i.e. where "package.json" lives 
* root: "../../", 
* 
* // where to put the JS bundle asset in debug mode 
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug", 
* 
* // where to put the JS bundle asset in release mode 
* jsBundleDirRelease: "$buildDir/intermediates/assets/release", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in debug mode 
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in release mode 
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release", 
* 
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means 
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to 
* // date; if you have any other folders that you want to ignore for performance reasons (gradle 
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ 
* // for example, you might want to remove it from here. 
* inputExcludes: ["android/**", "ios/**"], 
* 
* // override which node gets called and with what additional arguments 
* nodeExecutableAndArgs: ["node"] 
* 
* // supply additional arguments to the packager 
* extraPackagerArgs: [] 
* ] 
*/ 

apply from: "../../node_modules/react-native/react.gradle" 

/** 
* Set this to true to create two separate APKs instead of one: 
* - An APK that only works on ARM devices 
* - An APK that only works on x86 devices 
* The advantage is the size of the APK is reduced by about 4MB. 
* Upload all the APKs to the Play Store and people will download 
* the correct one based on the CPU architecture of their device. 
*/ 
def enableSeparateBuildPerCPUArchitecture = false 

/** 
* Run Proguard to shrink the Java bytecode in release builds. 
*/ 
def enableProguardInReleaseBuilds = true 

android { 
    compileSdkVersion 23 
    buildToolsVersion "25.0.2" 

    defaultConfig { 
     applicationId "com.transistorsoft.backgroundgeolocation.react" 
     minSdkVersion 16 
     targetSdkVersion 22 
     versionCode 5 
     versionName "1.5" 
     ndk { 
      abiFilters "armeabi-v7a", "x86" 
     } 
    } 
    signingConfigs { 
     release { 
      /** 
      * My signing configs for publishing SampleApp to play store. You won't need this 
      */ 
      //storeFile file(RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE) 
      //storePassword RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE_RELEASE_STORE_PASSWORD 
      //keyAlias RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE_RELEASE_KEY_ALIAS 
      //keyPassword RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE_RELEASE_KEY_PASSWORD 
     } 
    } 
    buildTypes { 
     release { 
      minifyEnabled enableProguardInReleaseBuilds 
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" 
      signingConfig signingConfigs.release 
     } 
    } 
    splits { 
     abi { 
      reset() 
      enable enableSeparateBuildPerCPUArchitecture 
      universalApk false // If true, also generate a universal APK 
      include "armeabi-v7a", "x86" 
     } 
    } 

    // applicationVariants are e.g. debug, release 
    applicationVariants.all { variant -> 
     variant.outputs.each { output -> 
      // For each separate APK per architecture, set a unique version code as described here: 
      // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits 
      def versionCodes = ["armeabi-v7a":1, "x86":2] 
      def abi = output.getFilter(OutputFile.ABI) 
      if (abi != null) { // null for the universal-debug, universal-release variants 
       output.versionCodeOverride = 
         versionCodes.get(abi) * 1048576 + defaultConfig.versionCode 
      } 
     } 
    } 
} 

repositories { 
    flatDir { 
     dirs "../../node_modules/react-native-background-geolocation-android/android/libs" 
    } 
} 

dependencies { 
    compile fileTree(dir: "libs", include: ["*.jar"]) 
    compile "com.android.support:appcompat-v7:23.0.1" 
    compile "com.facebook.react:react-native:+" // From node_modules 
    compile project(':react-native-background-geolocation') 
    compile(name: 'tslocationmanager', ext: 'aar') 
    compile project(':react-native-vector-icons') 
    compile project(':reactnativemapboxgl') 
    compile project(':RNDeviceInfo') 
} 

我已經檢查所有被要求的項目,我要找對於我不需要安裝幾個buildtools的解決方案,我認爲這不是最有效的方法。

回答

0

我解決了這個問題,檢查這條路徑:

node_modules/react-native/ReactAndroid/build.gradle 

在該文件中,你只需要編輯buildtoolsversion,就是這樣。

buildToolsVersion "25.0.2" 

你可以知道編譯你的文件或繼續修復更多的錯誤。 (: