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遊戲是一個簡單的堆積塊遊戲,遊戲編譯和運行良好。我遇到的問題是,越靠近玩家獲得的頂部,塊應該移動得越快。問題在於無論在哪個街區,它們都以閃電般的速度移動。我想我只是在看一個簡單的錯誤。會喜歡任何形式的幫助。無法弄清楚我的遊戲發生了什麼
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
public class Stacker
extends JFrame
implements KeyListener
{
int iteration = 1;
static double time = 200.0D;
static int last = 0;
static int m = 10;
static int n = 20;
JLabel[][] b;
static int[] length = { 5, 5 };
static int layer = 19;
static int[] deltax = new int[2];
static boolean press = false;
static boolean forward = true;
static boolean start = true;
public static void main(String[] args)
{
System.setProperty("java.util.Arrays.useLegacyMergeSort", "true");
new Stacker();
}
public Stacker()
{
setDefaultCloseOperation(3);
this.b = new JLabel[m][n];
setLayout(new GridLayout(n, m));
for (int y = 0; y < n; y++) {
for (int x = 0; x < m; x++)
{
this.b[x][y] = new JLabel(" ");
this.b[x][y].setBackground(Color.black);
add(this.b[x][y]);
this.b[x][y].setEnabled(true);
this.b[x][y].setOpaque(true);
this.b[x][y].setBorder(BorderFactory.createLineBorder(Color.GRAY));
this.b[x][y].setPreferredSize(new Dimension(40, 30));
}
}
setFocusable(true);
addKeyListener(this);
pack();
setVisible(true);
go();
}
public void go()
{
int tmp = 0;
Component temporaryLostComponent = null;
do
{
if (forward) {
forward();
} else {
back();
}
if (deltax[1] == 10 - length[1]) {
forward = false;
} else if (deltax[1] == 0) {
forward = true;
}
draw();
} while (!
press);
if (layer > 12) {
time = 150 - (this.iteration * this.iteration * 2 - this.iteration);
} else {
time -= 2.2D;
}
this.iteration += 1;
layer -= 1;
press = false;
tmp = check();
length[0] = length[1];
length[1] = tmp;
if ((layer == -1) && (length[1] > 0))
{
JOptionPane.showMessageDialog(temporaryLostComponent, "Congratulations! You beat the game!");
System.exit(0);
}
if (length[1] <= 0)
{
JOptionPane.showMessageDialog(temporaryLostComponent, "Game over! You reached line " + (18 - layer) + "!");
System.exit(0);
}
last = deltax[1];
start = false;
go();
}
public int check()
{
if (start) {
return length[1];
}
if (last < deltax[1])
{
if (deltax[1] + length[1] - 1 <= last + length[0] - 1) {
return length[1];
}
return length[1] - Math.abs(deltax[1] + length[1] - (last + length[0]));
}
if (last > deltax[1]) {
return length[1] - Math.abs(deltax[1] - last);
}
return length[1];
}
public void forward()
{
deltax[0] = deltax[1];
deltax[1] += 1;
}
public void back()
{
deltax[0] = deltax[1];
deltax[1] -= 1;
}
public void draw()
{
for (int x = 0; x < length[1]; x++) {
this.b[(x + deltax[0])][layer].setBackground(Color.black);
}
for (int x = 0; x < length[1]; x++) {
this.b[(x + deltax[1])][layer].setBackground(Color.BLUE);
}
}
public void keyPressed(KeyEvent e)
{
if (e.getKeyCode() == 32) {
press = true;
}
}
public void keyReleased(KeyEvent arg0) {}
public void keyTyped(KeyEvent arg0) {}
}
你浪費你的'時間'嗎? :-)我看不到任何用法。 – Turo