我試圖創建抽象的回合制遊戲和人工智能(AI):奇怪斯卡拉錯誤
abstract class AGame {
type Player
type Move // Player inside
def actPlayer : Player
def moves (player : Player) : Iterator[Move]
def play (move : Move)
def undo()
def isFinished : Boolean
def result (player : Player) : Double
}
abstract class Ai[Game <: AGame] {
def genMove (player : Game#Player) : Game#Move
}
class DummyGame extends AGame {
type Player = Unit
type Move = Unit
def moves (player : Player) = new Iterator[Move] {
def hasNext = false
def next = throw new Exception ("asd")
}
def actPlayer =()
def play (move : Move) {
}
def undo() {
}
def isFinished = true
def result (player : Player) = 0
}
class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] {
override def genMove (player : Game#Player) : Game#Move = {
game.moves (player).next
}
}
我認爲我必須使用這種奇怪的類型存取像遊戲#球員。 我得到非常令人費解的錯誤。我想了解:
[error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch;
[error] found : Game#Player
[error] required: DummyAi.this.game.Player
[error] game.moves (player).next
[error] ^
這應該是'game.moves(player).next'還是'game.moves(player.next)'? Scala語法對於兩種解釋都是不明確的,但解析器需要選擇一種語法。 – Theo 2010-06-13 17:41:35
從錯誤消息中可以清楚地看到它被解析爲第一個。 – 2010-06-13 18:59:32