因此,您所面臨的問題與您正在繪製的Graphics
上下文事實上在更新之間從未實際「清除」或「休息」有關。我知道,這是一種痛苦,但它就是這樣。
關於您唯一的選擇是在繪製下一個圖像之前,在每個循環中實際重置輸出。
幸運使用,SplashScreen
實際上提供URL
到背景圖片。這允許我們自己加載圖像並根據需要重新繪製到表面上。
您還應該盡一切努力將Graphics
上下文恢復到您找到的狀態(當然除了您曾經畫過的任何東西)。這可以通過圖形狀態的副本eaisly做你畫到它之前...
Graphics2D g2d = (Graphics2D)g.create();
// Do you're painting here...
// Release the state when you're done.
g2d.dispose();
import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.SplashScreen;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
public class SplashScreen100 extends Frame implements ActionListener {
static ArrayList<Image> imgs;
private static final long serialVersionUID = 1L;
private BufferedImage background;
protected void renderSplashFrame(Graphics2D g, Image bg) {
// Get the splash screen size...
Dimension size = SplashScreen.getSplashScreen().getSize();
int width = size.width;
int height = size.height;
// Center the image within the splash screen
int x = (width - bg.getWidth(null))/2;
int y = (height - bg.getHeight(null))/2;
Graphics2D g2d = (Graphics2D) g.create();
// Draw the background
g2d.drawImage(background, 0, 0, null);
// Apply alpha composite
g2d.setComposite(AlphaComposite.SrcOver.derive(0.5f));
// Draw the image...
g2d.drawImage(bg, x, y, null);
g2d.dispose();
}
public SplashScreen100() {
super("SplashScreen demo");
final SplashScreen splash = SplashScreen.getSplashScreen();
if (splash == null) {
System.out.println("SplashScreen.getSplashScreen() returned null");
return;
}
Graphics2D g = splash.createGraphics();
if (g == null) {
System.out.println("g is null");
return;
}
try {
background = ImageIO.read(splash.getImageURL());
for (Image img : imgs) {
renderSplashFrame(g, img);
splash.update();
// I put this in to slow the updates down...
try {
Thread.sleep(250);
} catch (InterruptedException ex) {
Logger.getLogger(SplashScreen100.class.getName()).log(Level.SEVERE, null, ex);
}
}
} catch (IOException exp) {
exp.printStackTrace();
}
splash.close();
}
public void actionPerformed(ActionEvent ae) {
System.exit(0);
}
public static void main(String args[]) {
System.setProperty("sun.java2d.opengl", "True");
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice device = env.getDefaultScreenDevice();
GraphicsConfiguration config = device.getDefaultConfiguration();
imgs = new ArrayList<Image>();
for (File file : new File("\path\to\images").listFiles()) {
if (file.getName().toLowerCase().endsWith(".png")) {
try {
Image buffy = ImageIO.read(file);
imgs.add(buffy);
} catch (IOException e) {
e.printStackTrace();
}
}
}
SplashScreen100 test = new SplashScreen100();
}
}
用不同的方法更新
基本上,圖像的大小增加,更新速度降低。相反,我會簡單地創建自己的,以便更好地控制更新過程。
這使用一個a JWindow
作爲基本窗口和一個自定義JPanel
作爲主要顯示。
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import static splashscreen.MySplashScreen.createCompatibleImage;
import static splashscreen.MySplashScreen.getGraphicsConfiguration;
public class DifferentSplashScreen {
public static void main(String[] args) {
new DifferentSplashScreen();
}
public DifferentSplashScreen() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JWindow frame = new JWindow();
frame.setAlwaysOnTop(true);
frame.setLayout(new BorderLayout());
frame.add(new SplashPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class SplashPane extends JPanel {
private BufferedImage background;
private List<BufferedImage> frames;
private int frameIndex;
private BufferedImage currentFrame;
public SplashPane() {
try {
background = ImageIO.read(new File("C:\\Users\\shane\\Dropbox\\MegaTokyo\\2005-09-29-3957.jpeg"));
frames = new ArrayList<>(40);
List<BufferedImage> images = new ArrayList<>(20);
for (int index = 0; index < 20; index++) {
try {
BufferedImage buffy = ImageIO.read(new File(index + ".png"));
images.add(createCompatibleImage(buffy));
} catch (IOException e) {
e.printStackTrace();
}
}
frames.addAll(images);
Collections.reverse(images);
frames.addAll(images);
} catch (IOException ex) {
ex.printStackTrace();
}
final Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (frameIndex >= frames.size()) {
frameIndex = 0;
}
currentFrame = frames.get(frameIndex);
frameIndex++;
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return background == null ? new Dimension(200, 200) : new Dimension(background.getWidth(), background.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (background != null) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - background.getWidth())/2;
int y = (getHeight() - background.getHeight())/2;
g2d.drawImage(background, x, y, this);
if (currentFrame != null) {
x = (getWidth() - currentFrame.getWidth())/2;
y = (getHeight() - currentFrame.getHeight())/2;
g2d.drawImage(currentFrame, x, y, this);
}
g2d.dispose();
}
}
}
public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
public static BufferedImage createCompatibleImage(BufferedImage master) {
BufferedImage img = createCompatibleImage(master, master.getWidth(), master.getHeight());
Graphics2D g2d = img.createGraphics();
g2d.drawImage(master, 0, 0, null);
g2d.dispose();
return img;
}
public static BufferedImage createCompatibleImage(BufferedImage image,
int width, int height) {
return getGraphicsConfiguration().createCompatibleImage(width, height, image.getTransparency());
}
}
它也將所有圖像,以「設備compatiable」的圖像,這意味着他們應該呈現更快的顏色調色板的不需要在飛行轉換。
背景圖像是1563x1250,臉部圖像是300x300(具有不同的alpha級別)。
用這個例子,我有一個使用與SplashScreen
相同的圖像沒有問題不斷更新,這是非常可怕的......
是鏈接的代碼,你正在使用或已經改變了你的唯一的代碼? – MadProgrammer
@MadProgrammer http://pastebin.com/UWm25QfY我修改了一下對不起,我更新了帖子 –