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我使用Python在線發現了以下腳本。它所做的是嘗試連接到MineCraft服務器,首先通過發送「握手」,然後發送登錄請求。協議規格可以在這裏找到:http://wiki.vg/Protocol在Python中發送登錄數據包到Minecraft服務器時的錯誤
無論如何,python腳本工作正常。但是,我認爲第二個數據包編碼錯誤,因爲它發送時,服務器控制檯上不顯示任何內容。玩家沒有連接或任何東西。由於'客戶端'沒有及時登錄,它最終會超時並關閉連接。
基本上,無論如何誰有經驗struct.pack()應該能夠幫助我在這裏。我已經評論了我不確定我是否編碼正確的一行。有關包裝數據的詳細信息顯示在上面的鏈接中。
任何幫助將不勝感激,我對編碼/包裝數據非常無知。 :(
這裏的呀,你要發送的字符串,它是字符數的長度代碼
import struct
import socket
import time
import urllib
import urllib2
host = str(raw_input('What is the host ip: '))
port = int(raw_input('What is the server port: '))
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
usrnm = str(raw_input('What is your username: '))
psswrd = str(raw_input('What is your password: '))
logindata = {'user':usrnm, 'password':psswrd, 'version':'12'}
data = urllib.urlencode(logindata)
print('Sending data to login.minecraft.net...')
req = urllib2.Request('https://login.minecraft.net', data)
response = urllib2.urlopen(req)
returndata = response.read()
returndata = returndata.split(":")
mcsessionid = returndata[3]
del req
del returndata
print("Session ID: " + mcsessionid)
data = {'user':usrnm,'host':host,'port':port}
enc_user = data['user'].encode('utf-16BE')
packfmt = '>bih{}shiibBB'.format(len(enc_user))
packetbytes = struct.pack(packfmt, 1, 23, len(data['user']), enc_user, 0, 0, 0, 0, 0, 0)
stringfmt = u'%(user)s;%(host)s:%(port)d'
string = stringfmt % data
structfmt = '>bh'
packetbytes = struct.pack(structfmt, 2, len(string))+string.encode('utf-16BE')
s.send(packetbytes)
connhash = s.recv(1024)
print("Connection Hash: " + connhash)
print('Sending data to http://session.minecraft.net/game/joinserver.jsp?user=' + usrnm + '&sessionId=' + mcsessionid + '&serverId=' + connhash + '...')
req = urllib.urlopen('http://session.minecraft.net/game/joinserver.jsp?user=' + usrnm + '&sessionId=' + mcsessionid + '&serverId=' + connhash)
returndata = req.read()
if(returndata == 'OK'):
print('session.minecraft.net says everything is okay, proceeding to send data to server.')
else:
print('Oops, something went wrong.')
time.sleep(5)
# All above here works perfectly.
enc_user = data['user'].encode('utf-16BE')
packfmt = '>bih{}shiibBB'.format(len(enc_user))
packetbytes = struct.pack(packfmt, 1, 23, len(data['user']), enc_user, 0, 0, 0, 0, 0, 0)
#This line is probably where something's going wrong:
packetbytes = struct.pack('>bih', 1, 23, len(data['user'])) + data['user'].encode('utf-16BE') + struct.pack('>hiibBB', 2,0,0,0,0,0)
print(len(packetbytes))
print('Sending ' + packetbytes + ' to server.')
s.send(packetbytes)
while True:
data = s.recv(1024)
if data:
print(data)
謝謝,但這提供了以下錯誤: '回溯(最近通話最後一個): 文件 「C:\ Documents和Settings \馬修\桌面\ Minecraft_Connect.py」,線111,在 數據= S .recv(1024) 錯誤:[Errno 10053]建立的連接被您的主機中的軟件' –
user1504469
2012-07-05 23:33:16
中止。啊,很抱歉因爲離開了五天。扁桃體切除術:/它每次都會拋出這個異常嗎? – 2012-07-10 22:21:00