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我正在使用Unity 5附帶的標準camera2DFollow
腳本。但是我的相機位置有問題。我旋轉了主攝像頭,現在看起來像這樣。Unity 5 - 編輯camera2DFollow腳本
你看,我的球員是在屏幕上而不是中間的頂部。
這是C#中的默認腳本,供沒有它的人使用。
using System;
using UnityEngine;
namespace UnityStandardAssets._2D
{
public class Camera2DFollow : MonoBehaviour
{
public Transform target;
public float damping = 1;
public float lookAheadFactor = 3;
public float lookAheadReturnSpeed = 0.5f;
public float lookAheadMoveThreshold = 0.1f;
private float m_OffsetZ;
private Vector3 m_LastTargetPosition;
private Vector3 m_CurrentVelocity;
private Vector3 m_LookAheadPos;
// Use this for initialization
private void Start()
{
m_LastTargetPosition = target.position;
m_OffsetZ = (transform.position - target.position).z;
transform.parent = null;
}
// Update is called once per frame
private void Update()
{
// only update lookahead pos if accelerating or changed direction
float xMoveDelta = (target.position - m_LastTargetPosition).x;
bool updateLookAheadTarget = Mathf.Abs(xMoveDelta) > lookAheadMoveThreshold;
if (updateLookAheadTarget)
{
m_LookAheadPos = lookAheadFactor*Vector3.right*Mathf.Sign(xMoveDelta);
}
else
{
m_LookAheadPos = Vector3.MoveTowards(m_LookAheadPos, Vector3.zero, Time.deltaTime*lookAheadReturnSpeed);
}
Vector3 aheadTargetPos = target.position + m_LookAheadPos + Vector3.forward*m_OffsetZ;
Vector3 newPos = Vector3.SmoothDamp(transform.position, aheadTargetPos, ref m_CurrentVelocity, damping);
transform.position = newPos;
m_LastTargetPosition = target.position;
}
}
}
我想將Y更改爲當前位置的+3。所以如果我的相機在Y 2上,而不是在Y 5上。(這使得玩家處於中間而不是頂部)。
感謝您的幫助!
謝謝!沒有想到這個!我對Unity有點新鮮 –