我的應用程序使用camera2 API管理設備相機的預覽。但問題是,我的設備是Nexus 5x,具有翻轉傳感器和衆所周知的反向景觀「問題」。我在某處讀到camera2 api會「自動」處理這個問題,但我認爲只有在設置捕獲會話時指定Surface View對象的表面時,這纔是真實的。但相反,我的目標是建立在表面紋理上的表面,我進一步使用它來渲染預覽以獲得立體視圖,並且採用這種方法,問題仍然存在,我得到的是顛倒的框架。這裏是代碼,幾乎是使用camera2 API時的傳統工作流程。如何使用camera2修復Nexus 5x上的「反向風景」問題API
private void openCamera() {
CameraManager manager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);
Log.e(TAG, "is camera open");
try {
cameraId = manager.getCameraIdList()[CAMERA_SOURCE];
CameraCharacteristics characteristics = manager.getCameraCharacteristics(cameraId);
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
assert map != null;
imageDimension = map.getOutputSizes(SurfaceTexture.class)[CAMERA_SOURCE];
// Add permission for camera and let user grant the permission
if (ActivityCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED && ActivityCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(MainActivity.this, new String[]{Manifest.permission.CAMERA, Manifest.permission.WRITE_EXTERNAL_STORAGE}, REQUEST_CAMERA_PERMISSION);
return;
}
manager.openCamera(cameraId, stateCallback, null);
} catch (CameraAccessException e) {
e.printStackTrace();
}
Log.e(TAG, "openCamera X");
}
private final CameraDevice.StateCallback stateCallback = new CameraDevice.StateCallback() {
@Override
public void onOpened(CameraDevice camera) {
//This is called when the camera is open
Log.e(TAG, "onOpened");
cameraDevice = camera;
createCameraPreview();
}
@Override
public void onDisconnected(CameraDevice camera) {
cameraDevice.close();
}
@Override
public void onError(CameraDevice camera, int error) {
cameraDevice.close();
cameraDevice = null;
}
};
protected void createCameraPreview() {
try {
// Create ImageReader Surface
int max = 2;
mReader = ImageReader.newInstance(mWidth, mHeight, ImageFormat.YUV_420_888, max);
ImageReader.OnImageAvailableListener readerListener = new ImageReader.OnImageAvailableListener() {
@Override
public void onImageAvailable(ImageReader mReader) {
Image image = null;
image = mReader.acquireLatestImage();
if (image == null) {
return;
}
byte[] bytes = convertYUV420ToNV21(image);
nativeVideoFrame(bytes);
image.close();
}
};
mReader.setOnImageAvailableListener(readerListener, mBackgroundHandler);
// Create Texture Surface
texture = createTexture();
mSurfaceTexture = new SurfaceTexture(texture);
mSurfaceTexture.setOnFrameAvailableListener(this);
mSurfaceTexture.setDefaultBufferSize(imageDimension.getWidth(), imageDimension.getHeight());
mSurface = new Surface(mSurfaceTexture);
//Attach surfaces to CaptureRequest
List<Surface> outputSurfaces = new ArrayList<Surface>(2);
outputSurfaces.add(mReader.getSurface());
outputSurfaces.add(mSurface);
captureRequestBuilder = cameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
captureRequestBuilder.addTarget(mSurface);
captureRequestBuilder.addTarget(mReader.getSurface());
//Define the capture request
cameraDevice.createCaptureSession(outputSurfaces, new CameraCaptureSession.StateCallback(){
@Override
public void onConfigured(@NonNull CameraCaptureSession cameraCaptureSession) {
//The camera is already closed
if (null == cameraDevice) {
return;
}
// When the session is ready, we start displaying the preview.
cameraCaptureSessions = cameraCaptureSession;
updatePreview();
}
@Override
public void onConfigureFailed(@NonNull CameraCaptureSession cameraCaptureSession) {
Toast.makeText(MainActivity.this, "Configuration change", Toast.LENGTH_SHORT).show();
}
}, null);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
protected void updatePreview() {
if(null == cameraDevice) {
Log.e(TAG, "updatePreview error, return");
}
captureRequestBuilder.set(CaptureRequest.CONTROL_MODE, CameraMetadata.CONTROL_MODE_AUTO);
try {
cameraCaptureSessions.setRepeatingRequest(captureRequestBuilder.build(), null, mBackgroundHandler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
我的問題是:我該怎麼做才能自己解決逆向景觀問題?哪一行代碼和哪裏應該添加?
感謝,
JM
的UV隨着表面紋理,則需要從https://developer.android.com/reference/an使用值droid/graphics/SurfaceTexture.html#getTransformMatrix(float [])從GL紋理讀取;那麼您將使用camera2獲得正確的方向(這是TextureView如何正確)。藉助ImageReader,您需要查看相機設備的傳感器方向https://developer.android.com/reference/android/hardware/camera2/CameraCharacteristics.html#SENSOR_ORIENTATION,並以正確的順序訪問像素。 –