我正在編寫一個與舊的C DLL進行通信的C#應用程序。我看着C DLL的頭,看到2層的結構,我需要在C#創建:將C++結構轉換爲C#
typedef struct
{
char user_field_name[MAXLENGTH];
WORD user_field_length;
char user_field_contents[80];
char user_field_requested[1];
char user_field_clear[1];
char user_field_attribute[1];
} U_FIELD_STRUCT;
typedef U_FIELD_STRUCT FAR * P_U_FIELD_STRUCT;
typedef struct
{
char user_begin_literal[7];
char user_screen_name[MNFRMSCRNAMELENGTH];
char key_to_be_sent[256];
WORD num_of_user_fields;
U_FIELD_STRUCT user_field[MAXFIELDCOUNT];
char user_end_literal[7];
} USER_FIELD_STRUCT;
在我的C#類,我寫了他們如下:
public const Int32 MAXLENGTH = 51;
public const Int32 MAXTAGLENGTH = 80;
public const Int32 MNFRMSCRNAMELENGTH = 5;
public const Int32 MAXFIELDCOUNT = 100;
public const Int32 MAXTAGCOUNT = 40;
public const Int32 MAXSCREENCOUNT = 150;
public const Int32 NO_SCREEN_DATA = 99;
[StructLayout(LayoutKind.Sequential, Pack=4, CharSet=CharSet.Ansi)]
public struct U_FIELD_STRUCT
{
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=MAXLENGTH)]
public char [] user_field_name;
public short user_field_length;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=80)]
public char [] user_field_contents;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=1)]
public char [] user_field_requested;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=1)]
public char [] user_field_clear;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=1)]
public char [] user_field_attribute;
};
[StructLayout(LayoutKind.Sequential, Pack = 4, CharSet = CharSet.Ansi)]
public struct USER_FIELD_STRUCT
{
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=7)]
public char [] user_begin_literal;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=MNFRMSCRNAMELENGTH)]
public char [] user_screen_name;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=256)]
public char [] key_to_be_sent;
public short num_of_user_fields;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=MAXFIELDCOUNT)]
public U_FIELD_STRUCT [] user_field;
[ MarshalAs(UnmanagedType.ByValArray, SizeConst=7)]
public char [] user_end_literal;
};
當我初始化結構在C#中,我做如下:
USER_FIELD_STRUCT UserFieldsData = new USER_FIELD_STRUCT();
UserFieldsData.user_begin_literal = new char[7];
UserFieldsData.user_screen_name = new char[MNFRMSCRNAMELENGTH];
UserFieldsData.key_to_be_sent = new char[256];
UserFieldsData.user_field = new U_FIELD_STRUCT[MAXFIELDCOUNT];
UserFieldsData.user_end_literal = new char[7];
for (int i = 0; i < MAXFIELDCOUNT; i++)
{
UserFieldsData.user_field[i].user_field_name = new char[MAXLENGTH];
UserFieldsData.user_field[i].user_field_contents = new char[80];
UserFieldsData.user_field[i].user_field_requested = new char[1];
UserFieldsData.user_field[i].user_field_clear = new char[1];
UserFieldsData.user_field[i].user_field_attribute = new char[1];
}
的問題是,當我的PInvoke我的方法,我收到一條錯誤消息(基本DLL具有驗證字符串,並將其發送一條消息,字符串不是什麼的y應該是)。所以我安裝了VS6,並以調試模式運行了DLL。我查看了我發送的結構,並且字符串確實有我放入其中的數據(某些char []沒有數據,其他字段有兩個字段的組合。)
例如如果我這樣設置字段的字段:
user_begin_literal=」T0k0a10」
user_end_literal=」T0k0b10」
user_screen_name=」SC00」
當我看對象VS6:
user_begin_literal=」 T0k0a10」
user_end_literal=」」
user_screen_name=」SC00」
難道我搞砸了我的結構設計?
你是否試過對一些裝飾器進行備份?這可能也是你的問題的一部分。 – 2012-07-16 19:56:56