有一個未發佈的變化可以提高性能。能否請您試試這個變化,看看是否有幫助:
From 876c21d95eb84759742a4640f9fd30f4c6aa3518 Mon Sep 17 00:00:00 2001
From: Forest Handford <[email protected]>
Date: Mon, 28 Aug 2017 13:21:17 +0200
Subject: [PATCH] SDK-1316: Sofia's performance changes
---
.../Assets/Affdex/Plugins/Scripts/AndroidNativePlatform.cs | 2 +-
UnityPlugin/Assets/Affdex/Plugins/Scripts/Detector.cs | 1 +
UnityPlugin/Assets/Affdex/Plugins/Scripts/NativePlatform.cs | 9 ++++++++-
UnityPlugin/Assets/Affdex/Plugins/Scripts/OSXNativePlatform.cs | 2 +-
.../Assets/Affdex/Plugins/Scripts/WindowsNativePlatform.cs | 2 +-
UnityPlugin/Assets/Affdex/Plugins/Scripts/iOSNativePlatform.cs | 2 +-
6 files changed, 13 insertions(+), 5 deletions(-)
mode change 100644 => 100755 UnityPlugin/Assets/Affdex/Plugins/Scripts/AndroidNativePlatform.cs
mode change 100644 => 100755 UnityPlugin/Assets/Affdex/Plugins/Scripts/Detector.cs
mode change 100644 => 100755 UnityPlugin/Assets/Affdex/Plugins/Scripts/NativePlatform.cs
mode change 100644 => 100755 UnityPlugin/Assets/Affdex/Plugins/Scripts/OSXNativePlatform.cs
mode change 100644 => 100755 UnityPlugin/Assets/Affdex/Plugins/Scripts/WindowsNativePlatform.cs
mode change 100644 => 100755 UnityPlugin/Assets/Affdex/Plugins/Scripts/iOSNativePlatform.cs
diff --git a/UnityPlugin/Assets/Affdex/Plugins/Scripts/AndroidNativePlatform.cs b/UnityPlugin/Assets/Affdex/Plugins/Scripts/AndroidNativePlatform.cs
old mode 100644
new mode 100755
index 07e9af2..885dfce
--- a/UnityPlugin/Assets/Affdex/Plugins/Scripts/AndroidNativePlatform.cs
+++ b/UnityPlugin/Assets/Affdex/Plugins/Scripts/AndroidNativePlatform.cs
@@ -58,7 +58,7 @@ namespace Affdex
public override IEnumerator Initialize (Detector detector, int discrete)
{
- AndroidNativePlatform.detector = detector;
+ this.detector = detector;
// assemble the destination path where the data files will go
affdexDataDir = Path.Combine(Application.persistentDataPath, "affdex-data");
diff --git a/UnityPlugin/Assets/Affdex/Plugins/Scripts/Detector.cs b/UnityPlugin/Assets/Affdex/Plugins/Scripts/Detector.cs
old mode 100644
new mode 100755
index f5f1645..f5b6a41
--- a/UnityPlugin/Assets/Affdex/Plugins/Scripts/Detector.cs
+++ b/UnityPlugin/Assets/Affdex/Plugins/Scripts/Detector.cs
@@ -53,6 +53,7 @@ namespace Affdex
set
{
listener = value;
+ Debug.Log("Detector listener set");
}
}
diff --git a/UnityPlugin/Assets/Affdex/Plugins/Scripts/NativePlatform.cs b/UnityPlugin/Assets/Affdex/Plugins/Scripts/NativePlatform.cs
old mode 100644
new mode 100755
index 610402f..0484f1c
--- a/UnityPlugin/Assets/Affdex/Plugins/Scripts/NativePlatform.cs
+++ b/UnityPlugin/Assets/Affdex/Plugins/Scripts/NativePlatform.cs
@@ -34,9 +34,16 @@ namespace Affdex
}
}
+ /// internal static class DetectorHelper: Detector
+ /// {
+ ///code to be inserted here when I figure it out, something about a public void
+ ///
+
+ /// }
+
public abstract class NativePlatform : MonoBehaviour
{
- protected static Detector detector;
+ protected Detector detector;
//Free these when platform closes!
protected GCHandle h1, h2, h3; //handles to unmanaged function pointer callbacks
diff --git a/UnityPlugin/Assets/Affdex/Plugins/Scripts/OSXNativePlatform.cs b/UnityPlugin/Assets/Affdex/Plugins/Scripts/OSXNativePlatform.cs
old mode 100644
new mode 100755
index 299dbd1..5e72c44
--- a/UnityPlugin/Assets/Affdex/Plugins/Scripts/OSXNativePlatform.cs
+++ b/UnityPlugin/Assets/Affdex/Plugins/Scripts/OSXNativePlatform.cs
@@ -56,7 +56,7 @@ namespace Affdex
public override IEnumerator Initialize(Detector detector, int discrete)
{
- OSXNativePlatform.detector = detector;
+ this.detector = detector;
String adP = Application.streamingAssetsPath;
String affdexDataPath = Path.Combine(adP, "affdex-data-osx");
int status = 0;
diff --git a/UnityPlugin/Assets/Affdex/Plugins/Scripts/WindowsNativePlatform.cs b/UnityPlugin/Assets/Affdex/Plugins/Scripts/WindowsNativePlatform.cs
old mode 100644
new mode 100755
index 47681df..f91f319
--- a/UnityPlugin/Assets/Affdex/Plugins/Scripts/WindowsNativePlatform.cs
+++ b/UnityPlugin/Assets/Affdex/Plugins/Scripts/WindowsNativePlatform.cs
@@ -57,7 +57,7 @@ namespace Affdex
public override IEnumerator Initialize(Detector detector, int discrete)
{
- WindowsNativePlatform.detector = detector;
+ this.detector = detector;
//load our lib!
string affdexDataPath = Application.streamingAssetsPath + "/affdex-data-3";
diff --git a/UnityPlugin/Assets/Affdex/Plugins/Scripts/iOSNativePlatform.cs b/UnityPlugin/Assets/Affdex/Plugins/Scripts/iOSNativePlatform.cs
old mode 100644
new mode 100755
index 8a61512..d37a631
--- a/UnityPlugin/Assets/Affdex/Plugins/Scripts/iOSNativePlatform.cs
+++ b/UnityPlugin/Assets/Affdex/Plugins/Scripts/iOSNativePlatform.cs
@@ -88,7 +88,7 @@ namespace Affdex
public override IEnumerator Initialize(Detector detector, int discrete)
{
- iOSNativePlatform.detector = detector;
+ this.detector = detector;
String adP = Application.streamingAssetsPath;
String affdexDataPath = Path.Combine(adP, "affdex-data-osx");
--
2.7.4.1.g5468f9e
嗨森林,這改善了我的遊戲有點雖然遊戲仍然沒有在iOS設備上幾乎一樣光滑的,因爲它是在Android設備上。感謝您的回覆,有沒有更多的建議可以提供給我?另外,您是否可以善意地告訴我所謂的技術是什麼,這些技術將同時對所有文件進行這些更改,必須以您提供的格式提供某種方式。只是稍微推動一下即將尋找的東西會很棒。謝謝:) –
作爲salaam alaikum穆罕默德,這裏是一篇文章,談論應用差異: https://stackoverflow.com/questions/12320863/how-do-you-take-a-git-diff-file-and -apply-it-to-a-local-branch-that-a-copy-o 減少Affectiva插件CPU使用率的主要方法是降低幀速率和分辨率。你可以嘗試5而不是8,但我不會降低。我會問我的同事是否可以想到別的。感謝更新。我們需要儘快獲得這個補丁! –
Walaikumasslam。我已經嘗試降低幀率,分辨率沒有太大的差別。我會盡力不斷優化遊戲。感謝SDK上的提示和應用差異的鏈接,它們總是一些新的東西:) –