我有一個叫播放器類的圖像RunOnUiThread,嘗試添加一個TextView崩潰
public Player(String username, boolean isWhite, Context context){
this.username = username;
this.isWhite = isWhite;
this.context = context;
label = new TextView(context);
if(isWhite)
label.setCompoundDrawablesWithIntrinsicBounds(R.drawable.white, 0, 0, 0);
else
label.setCompoundDrawablesWithIntrinsicBounds(R.drawable.black, 0, 0, 0);
label.setText(username);
}
與聽衆中創建的TextView從服務器讀取
public void run(){
try {
String[] messages;//ci salvo i messaggi che arrivano
//PARTITA
for (messages = ConnectionStream.getIn().readLine().split(":");
!messages[0].equals("ENDGAME"); messages = ConnectionStream.getIn().readLine().split(":")) {
switch (messages[0]) {//scelgo cosa fare a seconda del messaggio
case "ADD"://ADD:NOMEGIOCATORE:NODODIPARTENZA:WHITE/BLACK
game.login(messages[1], messages[3].equals("white"));
game.movePlayer(game.getPlayer(messages[1]), messages[2]);
break;
case "MOVE"://MOVE:GIOCATORE:NODO
game.movePlayer(game.getPlayer(messages[1]), messages[2]);
break;
case "REMOVE"://REMOVE:GIOCATORE
game.logout(game.getPlayer(messages[1]));
break;
case "DUEL"://DUEL:GIOCATORENEMICO
/*vertexListener.setDueling(true);//finchè duello non posso spostarmi
duel = new DuelFrame(frame, messages[1], connectionStream.getOut());
SwingUtilities.invokeAndWait(duel);*/
break;
case "ENDDUEL":
/*if(duel!=null)
duel.removeDuel();
duel = null;
vertexListener.setDueling(false);//ora posso spostarmi
break;*/
case "SETBULLETS"://SETBULLETS:INT
game.setBullets(Integer.parseInt(messages[1]));
break;
case "ADDBULLETS"://ADDBULLETS:INT
game.addBullets(Integer.parseInt(messages[1]));
break;
default:
throw new Exception("Server sent weird command: " + messages[0]);
}
}
}catch(Exception e){
e.printStackTrace();
game.showError(e.toString());
}
}
消息當我收到消息MOVE:PLAYER:NODE,函數move(播放器播放器,String節點)被稱爲
public void movePlayer(final Player player, String node){
final RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(PLAYER_WIDTH, PLAYER_HEIGHT);
Point point = nodes.get(node);
params.leftMargin = point.x;
params.topMargin = point.y+NODE_HEIGHT;
final RelativeLayout layout = (RelativeLayout) findViewById(R.id.layout);
runOnUiThread(new Runnable(){
@Override
public void run(){
layout.addView(player.getLabel(), params);
}
});
}
我的pro blem是runOnUiThread崩潰,我甚至不知道爲什麼。我嘗試用try-catch包圍它,並且不使用runOnUiThread(這給了我例外「只有視圖的所有者才能觸摸它」)。有沒有什麼方法可以在這個多線程應用程序中找到錯誤?
你可以發表你的logcat的? –
我不能,因爲當我的應用程序崩潰,它本身重啓,刪除我的logcat –
選擇您logcat的,而不是隻顯示選定的應用 –