我寫這在瑪雅UI的腳本。我有一個文本框應該不斷更新基於用戶選擇列表中的最後一個項目。我怎麼會去的東西,通常會持續checken其內部消除用戶手動按下一個按鈕或東西時調用的函數。 THX文本不斷給予反饋關於當前選擇
編輯:酷,這就是我一直在尋找。謝謝。你的腳本工作得很好。我嘗試將其實施到我的大腳本中,導致UI中的每個按鈕都必須按兩次才能生效。但我會在稍後處理。然而,在一個單獨的測試腳本我自己的版本,有時如下產生以下錯誤:「SL」必須通過一個boolean參數
#________________________________________________________________________________________________________________________________________________
import maya.cmds as cmds
idManagerUI = cmds.window(title='Vray ID Manager', s = False, wh = (305,500))
cmds.columnLayout(adj = True)
cmds.text (l = '__________________________________________ \n your current selection has this ID: \n')
curSelTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
def update_label(*_):
upCurrentObjectSel = cmds.ls(sl=True)
upCurrentObjectSelShapes = cmds.listRelatives(upCurrentObjectSel)
upLastobj = upCurrentObjectSelShapes[-1]
print upLastobj
cmds.text(curSelTxt, e=True, label = upLastobj)
cmds.scriptJob(event=("SelectionChanged", update_label), p= curSelTxt)
cmds.showWindow(idManagerUI)
而且,做兩個這些ScriptJobs使得腳本停止正常工作的全部。
#________________________________________________________________________________________________________________________________________________
import maya.cmds as cmds
idManagerUI = cmds.window(title='Vray ID Manager', s = False, wh = (305,500))
cmds.columnLayout(adj = True)
cmds.text (l = '__________________________________________ \n your current selection has this ID: \n')
curSelObjTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
curSelShadTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
def update_obj_label(*_):
upCurrentObjectSel = cmds.ls(sl=True)
upCurrentObjectSelShapes = cmds.listRelatives(upCurrentObjectSel)
upLastobj = upCurrentObjectSelShapes[-1]
objID = cmds.getAttr(upLastobj + '.vrayObjectID')
print objID
cmds.text(curSelObjTxt, e=True, label = objID)
def update_shader_label(*_):
upCurrentShaderSel = cmds.ls(sl=True, type= shaderTypes)
upCurrentShaderSelLast = upCurrentShaderSel[-1]
shadID = cmds.getAttr(upCurrentShaderSelLast + '.vrayMaterialId')
cmds.text(curSelShadTxt, e=True, label = shadID)
print shadID
cmds.scriptJob(event=("SelectionChanged", update_obj_label), p= curSelObjTxt)
cmds.scriptJob(event=("SelectionChanged", update_shader_label), p= curSelShadTxt)
cmds.showWindow(idManagerUI)
編輯: 還是你的最新劇本的版本產生錯誤不時。 另外,我注意到在我自己的版本的話,它有時工作可愛,那麼一點都沒有,一旦我如將我的活動窗口切換到Firefox等,然後返回到Maya,有時它根本不起作用。這只是我的腳本中的一個功能。與他們(s.below)它是完全無法使用的。結果非常不穩定。
import maya.cmds as cmds
def curSelTxtShower():
idManagerUI = cmds.window(title='Vray ID Manager', s = False, wh = (305,500))
cmds.columnLayout(adj = True)
cmds.text (l = '__________________________________________ \n your current selection has this ID: \n')
curSelObjTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
curSelShadTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
def update_obj_label(*_):
upCurrentObjectSelShapes = cmds.listRelatives(s=True) or ["nothing selected"]
upLastobj = upCurrentObjectSelShapes[-1]
if upLastobj is not "nothing selected":
if cmds.attributeQuery('vrayObjectID', node = upLastobj, ex = True) is True:
objID = cmds.getAttr(upLastobj + '.vrayObjectID')
cmds.text(curSelObjTxt, e=True, label = objID)
else:
cmds.text(curSelObjTxt, e=True, label = 'curSel has no ObjID assigned')
def update_shader_label(*_):
upCurrentShaderSel = cmds.ls(sl=True, type= shaderTypes)
upCurrentShaderSelLast = upCurrentShaderSel[-1]
if cmds.attributeQuery('vrayMaterialId', node = upCurrentShaderSelLast, ex = True) is True:
shadID = cmds.getAttr(upCurrentShaderSelLast + '.vrayMaterialId')
cmds.text(curSelShadTxt, e=True, label = shadID)
print shadID
else:
cmds.text(curSelShadTxt, e=True, label = 'curSel has no MatID assigned')
cmds.scriptJob(event=("SelectionChanged", lambda *x: update_obj_label()), p= curSelObjTxt)
cmds.scriptJob(event=("SelectionChanged", lambda *x: update_shader_label()), p= curSelShadTxt)
cmds.showWindow(idManagerUI)
curSelTxtShower()
謝謝,但它會產生以下錯誤randomely:'sl'必須通過布爾參數看我更新後在頂部 – leabum
瑪雅有時會從scriptjobs誤導性的錯誤消息。請參閱編輯 – theodox
謝謝。但我的版本變得非常不穩定 – leabum