2016-05-05 38 views
-1

這是一個拖放式匹配遊戲,我的問題是我如何在錯誤地匹配它時停止回到原來的位置?我想要項目留下來。請詳細解釋我,會很感激。如何阻止物品返回原來的位置?

right_mc.visible=false; 
wrong_mc.visible=false; 
var orig1X:Number=item1_mc.x; 
var orig1Y:Number=item1_mc.y; 
var orig2X:Number=item2_mc.x; 
var orig2Y:Number=item2_mc.y; 
var orig3X:Number=item3_mc.x; 
var orig3Y:Number=item3_mc.y; 
item1_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject); 
item1_mc.addEventListener(MouseEvent.MOUSE_UP, item1Release); 
item2_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject); 
item2_mc.addEventListener(MouseEvent.MOUSE_UP, item2Release); 
item3_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);  
item3_mc.addEventListener(MouseEvent.MOUSE_UP, item3Release);  
done_btn.addEventListener(MouseEvent.CLICK, checkAnswers);  
reset_btn.addEventListener(MouseEvent.CLICK, reset); 
item1_mc.buttonMode=true;  
item2_mc.buttonMode=true;  
item3_mc.buttonMode=true; 


function dragTheObject(event:MouseEvent):void 
{ 
    var item:MovieClip=MovieClip(event.target); 
    item.startDrag(); 
    var topPos:uint=this.numChildren-5; 
    this.setChildIndex(item, topPos);  
} 
function item1Release(event:MouseEvent):void 
{ 
    var item:MovieClip=MovieClip(event.target); 
    item.stopDrag();  
    if (dropZone1_mc.hitTestPoint(item.x,item.y)) 
    { 
     item.x=dropZone1_mc.x; 
     item.y=dropZone1_mc.y; 
    } 
    else 
    { 
     item.x=orig1X; 
     item.y=orig1Y; 
    } 
}  
function item2Release(event:MouseEvent):void 
{ 
    var item:MovieClip=MovieClip(event.target); 
    item.stopDrag(); 
    if (dropZone2_mc.hitTestPoint(item.x,item.y)) 
    { 
     item.x=dropZone2_mc.x; 
     item.y=dropZone2_mc.y; 
    } 
    else 
    { 
     item.x=orig2X; 
     item.y=orig2Y; 
    } 
}  

function item3Release(event:MouseEvent):void 
{ 
    var item:MovieClip=MovieClip(event.target); 
    item.stopDrag(); 
    if (dropZone3_mc.hitTestPoint(item.x,item.y)) 
    { 
     item.x=dropZone3_mc.x; 
     item.y=dropZone3_mc.y; 
    } 
    else 
    { 
     item.x=orig3X; 
     item.y=orig3Y; 
    } 
} 
function checkAnswers(event:MouseEvent):void 
{ 
    if (dropZone1_mc.hitTestPoint(item1_mc.x,item1_mc.y) && 
    dropZone2_mc.hitTestPoint(item2_mc.x,item2_mc.y) && 
    dropZone3_mc.hitTestPoint(item3_mc.x,item3_mc.y)) 
    { 
     wrong_mc.visible = false; 
     right_mc.visible = true; 
    } 
    else 
    { 
     wrong_mc.visible = true; 
     right_mc.visible = false; 
    } 
} 
function reset(event:MouseEvent):void { 
    item1_mc.x=orig1X; 
    item1_mc.y=orig1Y; 
    item2_mc.x=orig2X; 
    item2_mc.y=orig2Y; 
    item3_mc.x=orig3X; 
    item3_mc.y=orig3Y; 
    right_mc.visible=false; 
    wrong_mc.visible=false; 
} 
function itemRelease(event:MouseEvent):void { 
    var thisItem:MovieClip = MovieClip(event.target); 
    thisItem.stopDrag(); 
    if (dropZone1_mc.hitTestPoint(thisItem.x,thisItem.y)) 
    { 
     thisItem.x = dropZone1_mc.x; 
     thisItem.y = dropZone1_mc.y; 
    } 
    else if (dropZone2_mc.hitTestPoint(thisItem.x,thisItem.y)) 
    { 
     thisItem.x = dropZone2_mc.x; 
     thisItem.y = dropZone2_mc.y; 
    } 
    else if (dropZone3_mc.hitTestPoint(thisItem.x,thisItem.y)) 
    { 
     thisItem.x = dropZone3_mc.x; 
     thisItem.y = dropZone3_mc.y; 
    } 
    else if (thisItem==item1_mc) 
    { 
     event.target.x = orig1X; 
     event.target.y = orig1Y; 
    } 
    else if (thisItem==item2_mc) 
    { 
     event.target.x = orig2X; 
     event.target.y = orig2Y; 
    } 
    else { 
     event.target.x = orig3X; 
     event.target.y = orig3Y; 
    } 
} 
+0

所以這意味着你沒有自己寫代碼......你從哪裏得到它? – BotMaster

+0

如果你仔細看看代碼,你會發現爲什麼所有的物品都回到它的位置,這是它在物品發佈方法的所有「其他」條件下。 –

回答

0

您應該從每個發佈功能中刪除其他條件。更新代碼如下:

right_mc.visible=false; 
    wrong_mc.visible=false; 
    var orig1X:Number=item1_mc.x; 
    var orig1Y:Number=item1_mc.y; 
    var orig2X:Number=item2_mc.x; 
    var orig2Y:Number=item2_mc.y; 
    var orig3X:Number=item3_mc.x; 
    var orig3Y:Number=item3_mc.y; 
    item1_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject); 
    item1_mc.addEventListener(MouseEvent.MOUSE_UP, item1Release); 
    item2_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject); 
    item2_mc.addEventListener(MouseEvent.MOUSE_UP, item2Release); 
    item3_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);  
    item3_mc.addEventListener(MouseEvent.MOUSE_UP, item3Release);  
    done_btn.addEventListener(MouseEvent.CLICK, checkAnswers);  
    reset_btn.addEventListener(MouseEvent.CLICK, reset); 
    item1_mc.buttonMode=true;  
    item2_mc.buttonMode=true;  
    item3_mc.buttonMode=true; 


    function dragTheObject(event:MouseEvent):void 
    { 
     var item:MovieClip=MovieClip(event.target); 
     item.startDrag(); 
     var topPos:uint=this.numChildren-5; 
     this.setChildIndex(item, topPos);  
    } 
    function item1Release(event:MouseEvent):void 
    { 
     var item:MovieClip=MovieClip(event.target); 
     item.stopDrag();  
     if (dropZone1_mc.hitTestPoint(item.x,item.y)) 
     { 
      item.x=dropZone1_mc.x; 
      item.y=dropZone1_mc.y; 
     } 
    }  
    function item2Release(event:MouseEvent):void 
    { 
     var item:MovieClip=MovieClip(event.target); 
     item.stopDrag(); 
     if (dropZone2_mc.hitTestPoint(item.x,item.y)) 
     { 
      item.x=dropZone2_mc.x; 
      item.y=dropZone2_mc.y; 
     } 
    }  

    function item3Release(event:MouseEvent):void 
    { 
     var item:MovieClip=MovieClip(event.target); 
     item.stopDrag(); 
     if (dropZone3_mc.hitTestPoint(item.x,item.y)) 
     { 
      item.x=dropZone3_mc.x; 
      item.y=dropZone3_mc.y; 
     } 
    } 
    function checkAnswers(event:MouseEvent):void 
    { 
     if (dropZone1_mc.hitTestPoint(item1_mc.x,item1_mc.y) && 
     dropZone2_mc.hitTestPoint(item2_mc.x,item2_mc.y) && 
     dropZone3_mc.hitTestPoint(item3_mc.x,item3_mc.y)) 
     { 
      wrong_mc.visible = false; 
      right_mc.visible = true; 
     } 
     else 
     { 
      wrong_mc.visible = true; 
      right_mc.visible = false; 
     } 
    } 
    function reset(event:MouseEvent):void { 
     item1_mc.x=orig1X; 
     item1_mc.y=orig1Y; 
     item2_mc.x=orig2X; 
     item2_mc.y=orig2Y; 
     item3_mc.x=orig3X; 
     item3_mc.y=orig3Y; 
     right_mc.visible=false; 
     wrong_mc.visible=false; 
    } 

如果您遇到任何問題,請讓我知道。

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