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我一直在嘗試使用帶動畫的CALayer在動畫中創建ken burns效果,然後將其保存到視頻文件中。在使用CALayer創建ken burns效果時遇到問題
我有我的圖像層在另一個層是1024x576。所有的動畫都應用到圖像層。
這是迄今爲止代碼:
- (CALayer*)buildKenBurnsLayerWithImage:(UIImage *)image startPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint fromScale:(float)fromScale toScale:(float)toScale
{
float calFromScale = fromScale + 1;
float calToScale = toScale + 1;
float fromX = startPoint.x * calFromScale;
float fromY = (image.size.height * calFromScale) - (videoSize.height + (startPoint.y * calFromScale));
float toX = endPoint.x * calToScale;
float toY = (image.size.height * calToScale) - (videoSize.height + (endPoint.y * calToScale));
CGPoint anchor = CGPointMake(0.0, 0.0);
CALayer* imageLayer = [CALayer layer];
imageLayer.contents = (id)image.CGImage;
imageLayer.anchorPoint = anchor;
imageLayer.bounds = CGRectMake(0.0, 0.0, image.size.width, image.size.height);
imageLayer.position = CGPointMake(image.size.width * anchor.x, image.size.height * anchor.y);
imageLayer.contentsGravity = kCAGravityResizeAspect;
// create the panning animation.
CABasicAnimation* panningAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
panningAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(-fromX, -fromY)];
panningAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(-toX, -toY)];
panningAnimation.additive = YES;
panningAnimation.removedOnCompletion = NO;
// create the scale animation.
CABasicAnimation* scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.fromValue = [NSNumber numberWithFloat:fromScale];
scaleAnimation.toValue = [NSNumber numberWithFloat:toScale];
scaleAnimation.additive = YES;
scaleAnimation.removedOnCompletion = NO;
CAAnimationGroup* animationGroup = [CAAnimationGroup animation];
animationGroup.animations = [[NSMutableArray alloc] initWithObjects:panningAnimation,scaleAnimation, nil];
animationGroup.beginTime = 1e-100;
animationGroup.duration = 5.0;
animationGroup.removedOnCompletion = NO;
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[imageLayer addAnimation:animationGroup forKey:nil];
return imageLayer;
}
下面的是我如何調用該方法:
CALayer* animatedLayer = [self buildKenBurnsLayerWithImage:image startPoint:CGPointMake(100, 100) endPoint:CGPointMake(500, 500) fromScale:5.0 toScale:2.0];
我遇到的問題是,隨着平移和縮放最終的結果是屏幕上的幾個像素關閉。
如果有人知道如何解決這個問題,我會很感激。
好問題+1回答 – 2012-02-28 10:44:26
如果你不縮放,只是平移,問題是否仍然存在? – Raginmari 2012-07-30 19:52:34