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我試圖顯示2個不同的屏幕,當用戶觸摸屏幕時更改。到目前爲止,隨着下面的代碼屏幕變化,但文本只是保持重疊和堆積。我需要在切換之前在屏幕上處理所有事情。LibGDX - 如何清除屏幕
其中2個類似的網頁(只有文字是在2個不同的)
package com.me.mygdxgame;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
public class MainMenu implements Screen {
OrthographicCamera camera;
SpriteBatch batch;
Screens game;
BitmapFont font;
public MainMenu(Screens game) {
this.game = game;
}
@Override
public void dispose() {
batch.dispose();
font.dispose();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void render(float delta) {
CharSequence str = "Main Menu";
batch = new SpriteBatch();
font = new BitmapFont();
batch.begin();
font.draw(batch, str, 200, 200);
batch.end();
if (Gdx.input.justTouched()) // use your own criterion here
game.setScreen(game.anotherScreen);
}
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
}
Screens.java
package com.me.mygdxgame;
import com.badlogic.gdx.Game;
public class Screens extends Game {
MainMenu mainMenuScreen;
AnotherScreen anotherScreen;
@Override
public void create() {
mainMenuScreen = new MainMenu(this);
anotherScreen = new AnotherScreen(this);
setScreen(mainMenuScreen);
}
}
哦哇,我也知道。感謝您指出了這一點。我會接受答案,當它讓我 – Chris
@ user2341336它爲你工作嗎? – ObieMD5
@ ObieMD5是的,現在我可以爲我的應用程序製作各種頁面。接下來的任務是弄清楚如何利用後退按鈕..但那是後來 – Chris