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我正在做一個圖形代碼編輯器,我可以通過拖動它們來修改常量。 我想強調與藍色矩形,使得左右邊框中的字符中間躺着的代碼的命令,但藍色的矩形仍失準在某些情況下:Android等寬字體大小
我的想法是首先計算字符寬度和字符空間,然後再乘以我的文本中的命令位置。
val mCodePaint = new TextPaint()
mCodePaint.setTypeface(Typeface.MONOSPACE)
mCodePaint.setAntiAlias(true)
mCodePaint.setSubpixelText(true)
mCodePaint.setColor(0xFF000000)
val dimText = new Rect()
val dimText1 = new Rect()
val dimText2 = new Rect()
final val s1 = "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
final val s2 = "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
// dimText1.width() = char_length * s1.length + space_between_chars*(s1.length-1)
// dimText2.width() = char_length * s2.length + space_between_chars*(s2.length-1)
def getCharWidth(): Float = {
mCodePaint.getTextBounds(s1, 0, s1.length, dimText1)
mCodePaint.getTextBounds(s2, 0, s2.length, dimText2)
(dimText2.width() * (s1.length - 1) - dimText1.width() *(s2.length - 1))/(s1.length - s2.length)
}
def getIntercharWidth(): Float = {
mCodePaint.getTextBounds(s1, 0, s1.length, dimText1)
mCodePaint.getTextBounds(s2, 0, s2.length, dimText2)
(dimText1.width * s2.length - dimText2.width * s1.length)/(s1.length - s2.length)
}
// The main function that draw the text
def drawRuleCode(canvas: Canvas, ...): Unit = {
var char_width = getCharWidth() // At run time, equals 29
var space_width = getIntercharWidth() // At run time, equals -10
for(action <- ...) {
...
val column = action.column
val length = action.length
val x1 = left_x+8 + column*char_width + (column-1)*space_width - 0.5f*space_width
val x2 = x1 + length*char_width + (length-1)*space_width + 1*space_width
rectFData.set(x1, y1, x2, y2)
canvas.drawRoundRect(rectFData, 5, 5, selectPaint)
}
for(line <- ...) {
...
canvas.drawText(s, left_x + 8, ..., mCodePaint)
}
對於如何克服小對齊問題你有什麼想法嗎?有時它會產生巨大的差異,特別是當表達很長時。
編輯:我繪製了計算文本邊界,實際上他們是錯誤的。該文本是比getTextBounds(紫線)給出的矩形稍大: