我每次運行該程序,然後輸入一個樁圈數的問題,我得到一個「類型錯誤:樁[pileChoice]是未定義」的錯誤。我已經嘗試過多次調試,但仍然無法正常工作。我有我得到這個JavaScript程序執行
var piles = [
{name: 'Pile A', circles: 'ooooo'},
{name: 'Pile B', circles: 'ooooo'},
{name: 'Pile C', circles: 'ooooo'}
];
function boardPrint(){
console.log("NIM");
for(var i = 0; i < piles.length; i++) {
console.log(piles[i].name + ": " + piles[i].circles);
}
}
function getUserInput(){
return prompt("Enter the letter for the pile (A-C) and the number of stones you want to remove (1-5). Example: A3").toLowerCase();
}
function userMove(){
var pileIdx = 0;
var valid = false;
var numToRemove = 0;
while(!valid) {
var gameIns = getUserInput(); // This will now get called multiple times until user enters valid input
var pileChoice = gameIns[0]; // This makes 'A' turn into 'a', which makes further logic easier.
// I rebuilt this part of the function to be a bit cleaner and to show you how switch statements could be used
switch(pileChoice){
case 'a':
pileIdx = 0;
valid = true;
break;
case 'b':
pileIdx = 1;
valid = true;
break;
case 'c':
pileIdx = 2;
valid = true;
break;
default:
alert('Error! Invalid input.');
}
numToRemove = Math.min(gameIns[1],piles[pileChoice].circles.length); // This way, they can't select a number that is greater than the number remaining in the pile.
}
piles[pileIdx].circles = piles[pileIdx].circles.slice(numToRemove);
}
function computerMove(move){
// Task 1: pick a pile
var pileIdx = 0;
if(piles[0].circles.length > 0) { // tests for whether there are circles left in pile A
piles[0].circles = piles[0].circles.slice(pileIdx); // do something
} else if(piles[1].circles.length > 0) {
piles[1].circles = piles[1].circles.slice(pileIdx); // do something
} else if(piles[2].circles.length > 0) {
piles[2].circles = piles[2].circles.slice(pileIdx); // do something
}
// Task 2: pick a number to remove from the pile
// Optional: see how many piles are left and base your number to remove on that
//var pilesCount = 0;
// [some logic for counting piles]
// Otherwise, just remove all that are remaining from a pile
//var numToRemove = 0;
if (pilesCount > 1){
// select a number to remove
}
else {
// select another number to remove
}
piles[pileIdx].circles = piles[pileIdx].circles.slice(numToRemove);
}
while(true) {
boardPrint();
userMove();
if (boardEmpty() === true) {
boardPrint();
console.log("You win!");
break;
}
boardPrint();
computerMove();
if (boardEmpty() === true) {
boardPrint();
console.log("Computer wins!");
break;
}
}
function boardEmpty() {
// Check if the board is empty
}
'gameIns [0]'只會讓你的'提示的第一個字符()'迴應。 – PHPglue
'prompt()'返回一個字符串。當你在一個String上運行數組符號時,它就像'String.charAt()'。另外,'numToRemove = Math.min(gameIns [1],樁[pileChoice] .circles.length)的意義是什麼?''?無論如何,單個數字的'Math.min()'就是這個數字。在該行右邊 – PHPglue
以前'樁[pileChoice]'添加這個'的console.log(pileChoice,樁);'這可以幫助你更好地理解什麼錯誤,那你可能需要將其更新到'樁[pileIdx] ' –