1
目前正在使用插件,現在卡住了。嘗試搜索,但不知道該找什麼,幫助.. 我有一切工作正常,直到我決定使用延期推遲。我需要將temp傳遞給另一個腳本。尋找//錯誤。由於
首先腳本:如何將字符串參數傳遞給unity3d中的另一個腳本
void Start()
{
skinnedMeshRenderer = GetComponent();
Speakers speakers = new Speakers();
SwaitTime = speakers.waitTime;
StalkSpeed = speakers.talkSpeed;
}
public void click()
{
foreach (Speakers i in speakerList)
{
string[] temp = split(i);
//ERROR
newLetterCombo = gameObject.AddComponent(); //able to access couroutine in 2nd script but does not pass temp argument like below.
//letterCombo newLetterCombo = new letterCombo(temp); [worked earlier but does not access couroutine, also puts up monobehavior new keyword not allowed]
newLetterCombo.switchStarter();
}
}
第二個腳本:
public string[] letters;
public letterCombo(string[] _letters)
{
letters = _letters;
}
public void switchStarter()
{
StartCoroutine(comboswitch());
}
private IEnumerator comboswitch()
{
foreach (string combo in letters)
{
switch (combo)
{
case "AA":
print("AA");
yield return new WaitForSeconds(2);
break;
[/code]
ÿ你可以傳遞參數。 –
@GunnarB。請解釋或更正該行,謝謝。 – comphonia