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我有一個遊戲,在屏幕上從圖像框中產生4個敵人,當計時器達到零時,敵人會產生到屏幕上。我想要一種方法來不斷檢查敵人是否可見或不在屏幕上。Android工作室:檢查對象狀態
我目前包含while循環類檢查可見:
public class rear_gunner extends AppCompatActivity {
int clickcount=0;
CountDownTimer countDownTimer;
int score = 0;
int health2 = 100;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_rear_gunner);
final TextView text = (TextView) findViewById(R.id.textView2);
final TextView scoreText = (TextView) findViewById(R.id.score);
final TextView health = (TextView) findViewById(R.id.Health);
health.setText("Health:"+ health2);
//Enemy ImageViews
final ImageView enemy1 = (ImageView) findViewById(R.id.enemy1);
final ImageView enemy2 = (ImageView) findViewById(R.id.enemy2);
final ImageView enemy3 = (ImageView) findViewById(R.id.enemy3);
final ImageView enemy4 = (ImageView) findViewById(R.id.enemy4);
//sets screen orientation on created
this.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
//sets imageViews into array
final ImageView[] enemies = new ImageView[4];
enemies[0] = enemy1;
enemies[1] = enemy2;
enemies[2] = enemy3;
enemies[3] = enemy4;
boolean running = true;
while (!running) {
if (enemy1.getVisibility() == View.VISIBLE) {
int damage = 1;
health2 = health2 - damage;
health.setText("Health:" + health2);
} else {
// Either gone or invisible
}
if (enemy2.getVisibility() == View.VISIBLE) {
int damage = 1;
health2 = health2 - damage;
health.setText("Health:" + health2);
} else {
// Either gone or invisible
}
if (enemy3.getVisibility() == View.VISIBLE) {
int damage = 1;
health2 = health2 - damage;
health.setText("Health:" + health2);
} else {
// Either gone or invisible
}
if (enemy4.getVisibility() == View.VISIBLE) {
int damage = 1;
health2 = health2 - damage;
health.setText("Health:" + health2);
} else {
// Either gone or invisible
}
}
上面的代碼只是根本不起作用。當我開始活動時,屏幕會變黑,直到關閉爲止。這與我使用while循環進行運行的方式有什麼關係?如果需要的話
我的計時器代碼:
//random number generator between 10-25
Random r = new Random();
int Low = 10000;
int High = 25000;
int Result = r.nextInt(High-Low) + Low;
//count down timer for spawing enemies
countDownTimer = new CountDownTimer(Result, 1000) {
@Override
public void onTick(long millisUntilFinished) {
text.setText("seconds remaining: " + millisUntilFinished/1000);
if (score == 500)
{
countDownTimer.cancel();
}
}
@Override
public void onFinish() {
Random r = new Random();
int Low = 0;
int High = 4;
int Result = r.nextInt(High-Low) + Low;
enemies[Result].setVisibility(View.VISIBLE);
countDownTimer.start();
if (score == 500)
{
countDownTimer.cancel();
}
}
};
countDownTimer.start();
}
}
謝謝所有幫助和這樣做的更有效的方式任何建議將大大appriciated。
任何幫助或資源如何做到這一點? –