我編寫了一個Java程序,根據用戶執行的按鈕單擊,採用三角形進行旋轉,移位或旋轉並對其進行移位。Java GUI窗口顯示垃圾
在此之前,我指示用戶輸入邏輯座標範圍以確定像素座標如何映射到實際x-y座標系。
最初,我有出現在屏幕的中間的三角形,和一個按鈕被點擊後,在一定的操作在其上預先形成後示出的三角形(即旋轉,移位等)
但是,在完成操作並重繪三角形之後,我會在JPanel的左上角看到一個輸入框。
我不知道這是如何不斷繪製在那裏。
代碼:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class RotateAndShiftTriangles extends JFrame {
public static void main(String[] args) { new RotateAndShiftTriangles(); }
RotateAndShiftTriangles() {
super("Drawing 50 Triangles");
final JPanel drawingPanel = new DrawTriangles();
JPanel buttonPanel = new JPanel();
JButton rotate = new JButton("Rotate"),
shift = new JButton("Shift"),
rotateShift = new JButton("Rotate and Shift"),
reset = new JButton ("Reset");
drawingPanel.setBackground(Color.WHITE);
buttonPanel.add(rotate);
buttonPanel.add(shift);
buttonPanel.add(rotateShift);
buttonPanel.add(reset);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
DrawTriangles.rWidth = Float.parseFloat(JOptionPane.showInputDialog("Input rWidth"));
DrawTriangles.rHeight = Float.parseFloat(JOptionPane.showInputDialog("Input rHeight"));
rotate.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
DrawTriangles.rotate = true;
drawingPanel.repaint();
}
});
shift.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
DrawTriangles.shift = true;
drawingPanel.repaint();
}
});
rotateShift.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
DrawTriangles.rotate = true;
DrawTriangles.shift = true;
drawingPanel.repaint();
}
});
reset.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
DrawTriangles.reset = true;
drawingPanel.repaint();
}
});
setSize(600, 400);
add("South", buttonPanel);
add("Center", drawingPanel);
setVisible(true);
}
}
class DrawTriangles extends JPanel {
static float rWidth, rHeight, pixelSize;
static int maxX, maxY, minMaxXY, centerX, centerY;
static boolean rotate = false, shift = false, reset = false;
float angle = 0;
void initialize() {
Dimension d = getSize();
maxX = d.width - 1; maxY = d.height - 1;
pixelSize = Math.max(rWidth/maxX, rHeight/maxY);
minMaxXY = Math.min(maxX, maxY);
centerX = maxX/2; centerY = maxY/2;
}
public int iX2(float x) { return Math.round(x); }
public int iY2(float y) { return maxY - Math.round(y); }
public static int iX(float x) { return Math.round(centerX + x/pixelSize); }
public static int iY(float y) { return Math.round(centerY - y/pixelSize); }
public static float fx(int x) { return (x - centerX) * pixelSize; }
public static float fy(int y) { return (centerY - y) * pixelSize; }
public void paint(Graphics g) {
super.paintComponent(g);
initialize();
int left = iX(-rWidth/2), right = iX(rWidth/2);
int top = iY(rHeight/2), bot = iY(-rHeight/2);
g.drawString("X: " + -rWidth/2 + " Y: " + rHeight/2, left, top + 10);
g.drawString("X: " + rWidth/2 + " Y: " + rHeight/2, right - 55, top + 10);
g.drawString("X: " + -rWidth/2 + " Y: " + -rHeight/2, left, bot);
g.drawString("X: " + rWidth/2 + " Y: " + -rHeight/2, right - 55, bot);
g.setColor(Color.BLUE);
g.drawRect(left, top, right - left, bot - top);
float side = 0.95f * minMaxXY, sideHalf = 0.5F * side,
h = sideHalf * (float)Math.sqrt(3),
xA, yA, xB, yB, xC, yC,
xA1, yA1, xB1, yB1, xC1, yC1, p, q;
q = 0.05F;
p = 1 - q;
xA = centerX - sideHalf;
yA = centerY - 0.5F * h;
xB = centerX + sideHalf;
yB = yA;
xC = centerX;
yC = centerY + 0.5F * h;
if(!reset) {
if(rotate) {
angle += Float.parseFloat(JOptionPane.showInputDialog("Input Angle of Rotation (in degrees)"));
float xR = fx(Integer.parseInt(JOptionPane.showInputDialog("Input X Coordinate for Rotation"))),
yR = fx(Integer.parseInt(JOptionPane.showInputDialog("Input Y Coordinate for Rotation")));
xA = rotateX(xA, yA, xR, yR, angle);
yA = rotateY(xA, yA, xR, yR, angle);
xB = rotateX(xB, yB, xR, yR, angle);
yB = rotateY(xB, yB, xR, yR, angle);
xC = rotateX(xC, yC, xR, yR, angle);
yC = rotateY(xC, yC, xR, yR, angle);
rotate = false;
}
if(shift) {
float xShift = -fx(Integer.parseInt(JOptionPane.showInputDialog("Input X Coordinate for Shift"))),
yShift = -fx(Integer.parseInt(JOptionPane.showInputDialog("Input Y Coordinate for Shift")));
xA += xShift;
yA += yShift;
xB += xShift;
yB += yShift;
xC += xShift;
yC += yShift;
shift = false;
}
}
g.setColor(Color.RED);
for (int i = 0; i < 50; i++) {
g.drawLine(iX2(xA), iY2(yA), iX2(xB), iY2(yB));
g.drawLine(iX2(xB), iY2(yB), iX2(xC), iY2(yC));
g.drawLine(iX2(xC), iY2(yC), iX2(xA), iY2(yA));
if(i == 0) {
g.setColor(Color.BLACK);
g.drawString("A: X- " + xA + " Y- " + yA, 0, 50);
g.drawString("B: X- " + xB + " Y- " + yB, 0, 60);
g.drawString("C: X- " + xC + " Y- " + yC, 0, 70);
g.setColor(Color.RED);
}
xA1 = p * xA + q * xB;
yA1 = p * yA + q * yB;
xB1 = p * xB + q * xC;
yB1 = p * yB + q * yC;
xC1 = p * xC + q * xA;
yC1 = p * yC + q * yA;
xA = xA1; xB = xB1; xC = xC1;
yA = yA1; yB = yB1; yC = yC1;
}
if(reset)
angle = 0;
reset = false;
}
public float rotateX(float x, float y, float xR, float yR, float angle) {
angle *= (Math.PI/180.0);
float c = (float)Math.cos(angle), s = (float)Math.sin(angle),
xF = x - xR, yF = y - yR,
rx = xF * c - yF * s;
return rx + xR;
}
public float rotateY(float x, float y, float xR, float yR, float angle) {
angle *= (Math.PI/180.0);
float c = (float)Math.cos(angle), s = (float)Math.sin(angle),
xF = x - xR, yF = y - yR,
ry = xF * s + yF * c;
return ry + yR;
}
}
我不斷收到這個
我將你的代碼複製到Eclipse編輯器中。當我輸入rWidth爲30,rHeight爲30,然後單擊旋轉按鈕時,代碼會異常終止。你太依賴靜態字段和JOptionPanels。使用InputPanel,DrawingPanel和ButtonPanel重新創建程序。根本不要使用任何靜態字段。 – 2015-04-02 16:45:56
你忘了提到這個代碼從RepaintManager生成NPE和awfull異常, – mKorbel 2015-04-02 16:47:19
爲什麼我不想使用靜態字段? – Delfino 2015-04-02 17:34:39